Crew Noticeboard: Money Task Force, Evil Crime Syndicate, Kung Fu Krakens and Others Now Recruiting

Posted on May 6 2014, 3:49pm | Author: R* Y | Filed Under: Games

The Crew Noticeboard is our featured column where we publish recruitment pitches from Crews actively seeking new members to join their ranks in their own words.

Looking to follow in the footsteps of previously mentioned Crews like the Annunaki Lords, who've picked up hundreds of new members since we first mentioned them, this go round’s got super villains with nefarious plans for world domination, heroic martial arts squads to counter them, a La Cosa Nostra collective that hearken back to more traditional times and more...

Rockstar Game Tips: Making Smart, Balanced Capture Jobs with the Creator

Posted on May 5 2014, 9:50am | Author: R* K | Filed Under: Games

Our latest edition of Rockstar Games Tips is designed to help you use the recently-released Capture Mode Creator to produce Capture Jobs that are well-balanced and fun to play, while also being nuanced enough to reward team play and strategy – much like the first four Capture Jobs to join the ranks of Rockstar Verified in last week's update.

First up are some basic steps on getting started for those who've yet to jump in to the Capture Mode Creator, followed by more in-depth tips for each of the four Capture Job types – Contend, GTA, Hold and Raid. You can also check out this handy PDF guide if you need more guidance.

Getting Started

If you're already familiar with GTA Online's Creator (if not then check out these articles on creating Races and Deathmatches), then many of the options for creating Capture Jobs will be familiar. Most likely your first steps will be to give your Job a Title, a Description and a Photo – all of which can be changed at any time. Once you've got all of the options in the Details Menu to your liking, it's time to move on to the Placement Menu, where you'll find all you need to lay down the elements that make your Capture Job unique.

The elements that make up a Capture Job vary depending on the type you choose - however, the basic elements required to publish your Job are:

  • A Title, a Description and Photo which players will see when they check out your Job on Social Club or in GTA Online.
  • Team Start Points. These are the spots where players will start the Job and you will need one for each player according to the Number of Players you set in the Capture Details Menu.
  • One Team Capture Point for each team. You can think of Team Capture Points as that team's 'base' where they will deliver and store Capture Objects.
  • Capture Objects. These are the packages that teams need to deliver to their Capture Point in order to score (vehicles in GTA Capture Jobs).
  • You will also need to complete a full test of your Capture Job, making at least one delivery as each team.

If any of these elements is missing you will see a red exclamation mark next to it in the Creator Menu.

General Advice

  • The number of teams and the number of players on each team will impact the design of your Job. Generally, you're going to want to scale up the area where your Capture Job takes place as the number of players increases (but that doesn't mean you can't experiment with doing quite the opposite).
  • Your Description is very important – even more so than for Races and Deathmatches, where the objectives are clear from the outset. Be precise on what each team needs to do to win and be sure to include any tactical pointers you feel are useful. While you will know the Job inside-out, consider those players coming in fresh and offer clear and concise directions. Also bear in mind that the Job Host will be able to change certain settings, such as whether the winner is decided by Target Score or Time Limit. If you feel your Job is best played under certain conditions, then let people know.
  • Zones can be used to clear a selected area of ambient peds, vehicles or both. Select Placement > Zones in the Creator Menu and then select the two points where you want your Zone to begin and end. Your selected Zone will appear as a box using these two points as opposite corners.
  • In Capture Details > Team Details, you can set a vehicle for players to respawn into. Make sure your Team Respawn Areas can accommodate that vehicle. Speedboats aren't terribly useful on rooftops. Also bear in mind that setting a team's respawn vehicle to any kind of aircraft means they will spawn in flight, rather than on the ground.
  • As when creating Races and Deathmatches, open up the Pause Menu Map to quickly jump to any part of the game world.

Actors

The ability to place Actors is a new addition to the Creator. It allows you to place AI-controlled persons into your Capture Job, choosing from a wide range of appearance types, and with the ability to set parameters for their behavior and their levels of hostility/friendliness towards each team. Placing an Actor is simple – go to Placement > Actors, set the parameters you require and then drop them onto the map.

  • Actors are separated into categories such as 'Cops and Army' and 'Gang Members', and each Actor type has three distinct looks. You can select any of these or simply set it to random to ensure some aesthetic variety.
  • If your Capture Job has police or military Actors, bear in mind that shooting them will earn the player a three star Wanted Level.
  • Actors will turn on each other if certain conditions are met. For example, if Actors set to be hostile to Team 1 cross paths with Actors set to friendly with Team 1, sparks may well fly.
  • When setting the accuracy of Actors, take into account which weapon they are carrying. An accurate Actor carrying a Heavy Sniper is an absolute killing machine!
  • Dropping Actors onto vehicles will automatically place that Actor inside that vehicle. The first Actor placed will enter the driver’s seat, the second will enter the passenger seat and so on. The Actor will drive according to their Patrol Range. If you want to remove all Actors from a given a vehicle, hover your cursor over the vehicle and press Triangle/Y.
  • You can place Capture Objects on Actors, meaning that players will need to kill that Actor in order to retrieve it. You can also do this with Actors that are inside vehicles, so players will need to chase them down to intercept the goods.

Contend

In Contend up to four teams fight over common Capture Objects normally located in no man's land. Once the Object is captured (when one team successfully transports it to their Capture Point) it respawns in the original location. The key to winning in Contend is controlling the middle while also making sure your couriers have enough protection to successfully deliver the Capture Object.

In creating a Contend Capture Job the key elements to consider are each Team's Start Points, their Capture Points, their Respawn areas and the position(s) of the Capture Object(s). As long as these are all balanced, so that each team has a fair shot of grabbing and delivering the Capture Object(s), then you have the foundation of a solid Job.

  • Not all teams have to be going for the same Capture Objects. There are three types available – Security Case, Money Bag and Duffel Bag – and you can set it so that only certain teams can score with each type. This can lead to an additional layer of strategy, so don't be afraid to experiment with it.
  • You can set different Target Scores for each team in the Capture Details Menu, opening up the opportunity for asymmetrical gameplay where one team has a tougher objective than others, but doesn't have to achieve it so many times for a win.
  • Pacifist? Capture Jobs don't have to be won by conflict. It's possible to create a Job where teams are located in different parts of the map, working to grab and deliver their Capture Objects quicker than the other team(s).

GTA

In GTA Capture Jobs, there are Capture Vehicles located around the map that each team must try to steal and return safely to their Capture Points.

Your choice of Capture Vehicles will go some way to defining your Job's identity and how it plays out, so think it through when conceiving your grand vision. If your Capture Vehicle is a Titan, for example, then you're going to want to make sure each team's base is far enough away to make for a tense flight. You're probably going to want to make sure each team has access to aircraft so that the first person in the cockpit doesn't have it too easy up there. You'll also want to think about where the Capture Vehicles are stored. Leaving them out in the open will likely result in a bloodbath, so use Actors, Props and the game world to create different strategic approaches to intercepting them.

  • If you're using large Capture Vehicles in your Job, then make sure your Capture Points are large enough to contain several of them. This makes sure they don't get clogged up later on. You'll also want to make sure the area itself is roomy enough to hold a few of your chosen vehicle.
  • Each team can have its own Capture Vehicle that it needs to deliver. Combine this with the ability to set different Target Scores for each team and you can create interesting scenarios – one team that needs to deliver five Sanchez vs a team that needs to deliver a single Faggio for the win, for example.
  • Actors can be used to protect the Capture Vehicles or either team's Capture Points and you can add to the immersion of your Job by selecting Actors that are in keeping with your theme. For example, if your Job is to steal a Titan from an airfield then it may feel a little surreal if players find it is guarded by Clowns. Whether that's a good thing or a bad thing is entirely up to you.

Hold

In Hold Capture Jobs, teams try to take Capture Objects from both around the map and from enemy bases, delivering them back to their own base to score. Once a Capture Object is delivered to your Capture Point, it is not 'banked'; it can still be stolen by a member of an opposing team and taken back to their Capture Point.

When creating Hold Capture Jobs, you can place Capture Objects either inside or outside any team's Capture Point - but bear in mind that any placed inside will automatically be counted towards that team's score.

  • Try not to put Respawn Areas over Capture Points - there’s nothing worse than fighting your way into an enemy base, taking out the guards and stealing their Capture Object only to be shot in the back by one of the guards you’d just incapacitated. Give players a short run back to their base after respawning.
  • Note that you can set how many Capture Objects each player is permitted to carry at one time and this will affect the balance and pacing of your Job.

Raid

In Raid, you can only grab Capture Objects from other teams' bases. A key difference when creating Raid Capture Jobs is that all Capture Objects must be placed inside Capture Points.

  • As so much of the action will take place around Capture Points, consider their locations carefully. Factor in such things as levels of cover, access points, elevation and terrain. You want it so that ransacking an opponent's Capture Point is a challenging achievement, but not so difficult that it feels impossible. And, in the interest of balance, make sure that all teams' Capture Points are equally equipped.

Publishing

When you're happy with your creation, it's time to release it to the world. To do so, simply select Publish in the Capture Creator Menu. If the Publish option is greyed out then you still need to finish something off, which will be indicated by a red exclamation mark. Bear in mind that you must complete a valid test before publishing any Job. A test is considered valid if you successfully collect a Capture Object/Vehicle and deliver it as each team.

 

We can't wait to see what enthralling Capture Jobs you continue to create and we hope these tips give you the insight you need to perfect your current project, or the inspiration to start your next. Feel free to share your created Capture Jobs here in the comments but please do so only once.

Get Double GTA$ & Double RP Fri & Sat May 2-3 in GTA Online

Posted on May 2 2014, 3:49am | Author: R* K | Filed Under: Games

Beef up your bank balance and boost your notoriety in Grand Theft Auto Online this weekend to prepare for the new apartments, lavish cars and amenities coming in the High Life Update coming this month. Starting today and ending tomorrow night at midnight Eastern, all Jobs and activities in GTA Online will earn you twice as much GTA$ and RP including:

Races
Deathmatch & Team Deathmatch
Capture
Last Team Standing
Survival
Missions
Parachuting 
Gang Attacks
Hold Ups
Import Export
Losing Wanted Level

Crew Cut: Latest Live-Stream Battles, Return of the Homage and More...

Posted on May 1 2014, 12:07pm | Author: R* L | Filed Under: Games, Social Club

This edition of the Crew Cut features recaps of our latest rounds in the live-stream Crew vs. Crew series, along with more Hollywood inspiration and re-creation, plus all the latest Crew-themed videos.

LIVE BATTLES: THUG VS. ORDO

Crews have been coming out in force looking to settle their differences and prove their supremacy over each other in the official Rockstar Twitch channel live-stream Crew vs. Crew Battle Series. After a fun, but somewhat lopsided skirmish between the Traffickers (TRFK) and Le Kops (KOPS) we were recently treated to a faceoff between a couple of Crew Cut vets from opposite corners of the globe: France's Shine Thugz (THUG) and the Australia Illuminati (ORDO).

ORDO Leader PaxSierraMike was up and at 'em at 6:30 am local time to not only play with the rest of his Crew but to also chat with us on Skype, sharing photos and videos while letting us know what they're all about. When these gangs got down to the action though, THUG emerged as the favorite in any Job requiring guns and ORDO seemed to have the leg up on Races. THUG took the first Job in a tight one at 41-32 (the Land Race Stars in Your Eyes) and from there, THUG continued to build up momentum and a growing lead. Despite some solid racing work from ORDO down the stretch, THUG came out the victors, 953-625. Much respect to the blokes in ORDO who acted with nothing but graciousness and honor in defeat.

LIVE BATTLES: KOAR VS. PBNK

After an unofficial, unsanctioned match of their own in which they dominated the ALL BOUT PAPER (ABPG) Crew in a series of Team Deathmatches, the Los Vagos Banditos (PBNK) wanted to take their skills to a larger stage against the Killers On A Rampage (KOAR). With PBNK ranking 50th in TDMs and KOAR ranked 55th (both in Free Aim), this looked to have all the makings of an intense Crew Battle. However, KOAR lived up to their name, dominating from the start and winning all 10 Jobs in this Capture-heavy playlist en route to a convincing 973-713 victory.

LIVE BATTLES: GTAF VS. XKSA

This past Friday, the stream saw the folks from the popular GTAForums (GTAF) fan forum take on the Killer Smoking Aces (XKSA) in a series of 10 handpicked Jobs. Despite a tough exterior and a big endorsement from member-for-a-day PlayRockstar2, XKSA fell behind GTAF right from the start and never quite recovered. After Desu_Nei killed XKSA Leader trill81 in Kortz LTS it was official - GTAF won 938-794. 

Think your outfit should be given a shot on the next live-stream broadcast? Send us a link to your Crew page, preferred platform and what makes your squad stand out at CrewChallenges@rockstargames.com.

GOIN' VINEWOOD 2: CREW CUT BOOGALOO

As noted in the previous edition of the Cut and a recent collection of fan pics, the world of Los Santos and Blaine County has served as fertile ground for some fun recreations from iconic film scenes and album covers.

First up, the Warriors Gang (1IWI) give us this trippy ode to the 1998 cult fave Fear and Loathing in Las Vegas - an adaptation of the 1972 Hunter S. Thompson book. It's as if IWIKongZilla and company were actually on ether. You can also check out their homage to Top Gun with P-996 Lazers, set of course to the recognizable sounds of "Danger Zone" from Captain Loggins himself.

And as seen below, the LXG Crew (LXGC) recently posted Snapmatics of their own interpretation of the famous walking scene from Reservoir Dogs. As cool as it is in isolation, watching their behind the scenes footage of the photo shoot will give you an even better appreciation for the effort that goes into these.

Meanwhile, the SOYAPANGO (SOYA) Crew decided to take on something a bit more obscure. Inspired by a Honda Odyssey commercial with an old school feel, SOYA created their own Respect the Van vid - complete with action shots and the theme song from The A-Team. While their version might not match the original shot for shot, the Crew certainly took a good idea ran with it... hitting every barricade and stunt jump along the way.

Hit the jump below for the latest Crew-themed music videos in this edition's CREWS ON FILM.

Tech Update: Gamespy Server Closure Transition is Underway

Posted on April 29 2014, 5:07pm | Author: R* Q | Filed Under: Games, Social Club, Support

We want to give everyone a quick update on the actions we’re taking in light of GameSpy and GLU Mobile’s decision to shut down their backend servers this coming May 31. While Grand Theft Auto V is unaffected, our teams are currently working to patch specific older titles to keep the transition as smooth as possible and minimize the impact to online-enabled play and your in-game experience. The majority of changes will be in the form of Rockstar Games Social Club services, including stat tracking and leaderboards.
 
For a full list of the changes, please head to the Rockstar Support page.

New Rockstar Verified Jobs: GTA Online #CaptureWeekend Selections

Posted on April 29 2014, 2:56pm | Author: R* Y | Filed Under: Games, Social Club

Congratulations to the #CaptureWeekend Award selections, the first four GTA Online Capture Jobs to be recognized as Rockstar Verified. Chosen from among the scores of creations submitted by fans following the release of the GTA Online Capture Creator Update, these Creators each receive a cool GTA$1,000,000 plus an exclusive in-game CAPTURE license plate and the opportunity to join us on a future Rockstar Games live stream broadcast to play through and talk about their creation. Here are all the details on these new additions, which are now playable across both platforms and easily accessible from any GTA Online session:

Contend: Corrupt Cops - Created by JuzSlayin
Competing Police divisions race across the banks of Procopio Beach in Paleto Bay to take on a large gang of knife-wielding Ballas and confiscate their goods as "evidence". The fun you'll have launching vehicles off ramps to crash down on to the unsuspecting heads of these purple-clad gangbangers cannot be understated, but make sure you don't stop to take in the scenery when you're collecting the bags - the Ballas numbers are high and they certainly know how to close the distance between the end of their blades and the center of a corrupt officer's ribcage. 

GTA: That’s My Rhino - Created by RikkiVercetti
Here, two groups of pilots in a flock of P-996 Lazers square off over The Alamo Sea in hot pursuit of a single Rhino Tank. Whether you are flying in from Grapeseed in the north or the Grand Senora Desert in the south, you'll want to be mindful of the armed ground level mercs guarding the tank that won't take too kindly to your incursion. The Creator of this Capture, RikkiVercetti is a member of the Creator’s Core Club Crew and has created a total of 37 Jobs so far.

GTA: Payback Time - Created by MaximilianR18
"Just grab a bike and pedal! Even you ain't forgotten that." - BMXs will take you into the Vespucci Canals, but hopefully one of the prized vehicles will take you back out. With each squad aiming for different vehicles, the central head-to-head bloodbath that often occurs in GTA Captures will be minimized, but tough AI characters guarding the waterways will still give you ample opportunity for some trigger time, along with any confrontations with the opposition as you come back across the bridges with your bounty.

Contend: Adventure Team - Created by Organlegger
This epic relay to the top of Mt. Chiliad gives you a large variety of vehicle options to choose from, and once you get there, you're given a parachute to make your way back down to the Capture point. Savvy players might want to pair up in the Maverick heli to make those return trips a bit easier, but in the end a freefall leap of faith from the cliff side is still likely to be the fastest way down.

 

Please note that in addition to occasionally changing Job names due to taste, copyright or other reasons - we also from time to time will make other small edits to players' Jobs before making them Rockstar Verified. This includes, but is not limited to modifying spawn points, improving checkpoints or increasing/decreasing the amount of weapon picks ups for a particular Job. Once Jobs are Rockstar Verified, they become available for play across both platforms, so whether you're on Xbox 360 or PS3, you'll have all these newly Verified creations available in your next Freemode session (you can also bookmark them at the Social Club for easy access in your next session).
 
Go ahead and post your Job below in the comments (only once, please don't spam) with a punchy explanation of why it's worth checking out. We're always looking for new player-created Jobs to add to the Rockstar Verified program and the best way to get noticed is to have a solid Race, Deathmatch or Capture that's been thoroughly tested by the community and refined into the most fun and fair experience it can be.

 

Previously:
GTA Online Rockstar Verified Jobs Update: The Roads Less Traveled
GTA Online Capture Creator Update Now Available - Plus #CaptureWeekend Award Details

Fan Art: Sniper Michael, T&M "Tea" Time, Mr. Raspberry Jam, & More

Posted on April 28 2014, 3:29pm | Author: R* X | Filed Under: Games

The latest collection of impressive GTAV-inspired fan art includes Michael as an introspective sniper, adult tea time, Trevor and Mr. Raspberry Jam's complex relationship, tributes to Wade, and more.

As always, if you find (or make) any awesome GTA or Rockstar-related creations, make sure to send them our way via Mouthoff and remember to follow us at instagram.com/rockstargames for all our latest official pics.

deviantARTist demitasse-lover has been sharing some anime-inspired GTAV fan art on starfleettrambo.tumblr, including this one of Michael waiting for an opportunity to snipe.


Formerly featured for touching scenarios involving GTAV characters, ringelrei.tumblr continues to deliver. With the caption had a mighty need to draw them on tiny plastic chairs, Amanda catches Michael and Trevor's "tea" time.    


Somebody save that teddy bear. Korean artist 6 myrtle on Tumblr has been making some awesome GTAV character fan art, including this hilarious depiction of Trevor and Mr. Raspberry Jam's complicated relationship. 


Dutch illustrator Menno Wittebrood, known on Social Club as Tapirus and the leader of the MUDSTICK Crew, created this awesome advert for his created Deathmatch "Hell Hole in One". Definitely give it a try - when Trevor Philips sends you an invitation, you better make sure you accept it. 


Radiopappa, featured previously for an elaborate GTAV x Bullworth alternate universe, imagines a young Trevor, Michael and Amanda heading to their first Love Fist concert. 


Wade-crazy artist and self-proclaimed member of the "Wade Defense Squad" Peepeeinmybumhole highlights one of GTAV's unsung heroes in these inspired pieces


"...No problem kid..." ArtistBlockHead on Tumblr shared this contribution to radiopappa's GTAV High School Alternate universe with Wade and Trevor's first meeting. 


A simple moment between Michael, Tracey and Jimmy way before all of the family drama of GTAV, imagined by artist WHOLAHAYOLA on Tumblr.  


Illustrator and Graphic Designer Juan Manuel Orozco's mock logo for Franklin Dog Training Academy. 

 

Previously:
Innovative Photography Projects, Adventures of the r/GTAA Subreddit & More
GTA Online Homages to Classic Movie Scenes, Fratuzzi's "Humans of Los Santos" Series, Epic Panoramas and More
Radiopappa’s GTAV Bullworth Alternate Universe, Plus Spirit Animals, GTA Online Comic Strips, Helpful Maps and More

The #ThanksCargobob Snapmatic Photo Contest

Posted on April 23 2014, 1:42pm | Author: R* L | Filed Under: Games, Social Club


A big shout out to KidneyTheft, redditor halfpastbored and Kivlov- for their epic Cargobob snaps seen above.

We’ve seen all manner of hijinks being pulled off with the trusty help of the Cargobob military helicopter. Motorboating inside of Fort Zancudo, HVY dump trucks precariously perched atop the Maze Bank Tower – and many other clever ‘how’d that get there??’ Snapmatic moments…

Now’s your chance to put your hook-drag-and-drop skills (and photographic prowess) to the test. Your mission: pick something up with the Cargobob; drop it where it absolutely doesn’t belong; snap the most creative, impressive, beauteous or amusing Snapmatic photo of it that you can.

Whatever load you fancy, we want to see your best Cargobob drop photos.

From now through end of day Monday, April 28th, capture your wildest and most unique Cargobob drop offs and tag them with #ThanksCargobob on Snapmatic. Don't be afraid to think outside the box - strange drops are encouraged. Our five favorite Snapmatic shots will be featured here at the Rockstar Newswire and the winning photographers will receive GTA$1M and a deluxe Rockstar Prize Pack including GTAV tees and hoodies, a Los Santos trucker cap, a GTAV Gold Bar USB Drive, official stickers and an iFruit phone case.

To enter, Social Club members can upload photos from the in-game iFruit phone to the Snapmatic page at socialclub.rockstargames.com/gtav/snapmatic. When logged in at the Snapmatic page, you can go to "My Photos" to find your photo and add the hashtag #ThanksCargobob to automatically have it considered for entry. We advise that you check that your contact email information is up to date in your Social Club account settings and encourage you to link your Facebook and/or Twitter accounts to your Social Club profile so that we can easily contact you to send prizes should your picture be chosen.

Contest is void in certain countries and where prohibited. See www.rockstargames.com/socialclub/events for official rules and eligibility rules.

Previously:
The #LSCarShow Snapmatic Photo Contest

Social Club Crews

For Max Payne 3 to Grand Theft Auto V and beyond, Crews are groups of Social Club members who form persistent teams to compete and earn rewards in-game and on the Social Club website. Create a Crew or join one now - here are some Crews we've featured in the Crew Cut here at the Newswire:

Rockstar Warehouse

Rockstar on Instagram

Follow us on Instagram (rockstargames) to see original photos including events, sneak peeks of collectibles and much more.