Rockstar Talks Max Payne 3 with MTV.com

Posted Mon at 5:03pm | Author: R* S | Filed Under: Games

In this latest interview about Max Payne 3, we share with MTV.com more detail about the weapons and targeting systems highlighted in our most recent Design and Technology Series video - as well as insight into the approach to multiplayer in Max Payne 3:
 
"Concepts for multiplayer in Max Payne have actually been around since the first two games, so it was key for us that it was a natural extension of the Max Payne universe, playing on the same themes, fiction and characters that occupy Max’s world. The goal is to add a layer of narrative and meaning to multiplayer matches, and create extra drama out of the interactions that go on between players within each match."

Read lots more here: http://multiplayerblog.mtv.com/2012/02/02/interview-jeronimo-barrera-of-rockstar-games-talks-max-payne-3/.
 

Max Payne 3 Screens from Official PlayStation Magazine UK

Posted February 3 at 11:30am | Author: R* S | Filed Under: Games


Aiming down the sights of a G6 Commando.

January's issue of Official PlayStation Magazine UK features an in-depth look at one of the levels in Max Payne 3, where Max must wield heavy firepower along with absolute precision and cunning to rescue a hostage from the clutches of the ruthless Comando Sombra gang at the docks near the Tietê River.

You can now read the full preview online at the Official PlayStation Magazine UK site, and here check out a selection of screens originally only available in the print edition of the magazine. Check them out here as well as two more full high def over at the newly launched Max Payne 3 official website: www.rockstargames.com/maxpayne3/screens.

"It's heartening to see Max back on such fine form, and there's multiplayer to get excited about too... The tone is just as I remember, and it’s still about one man’s struggle against both his own demons and overwhelming odds. Oh, and did we mention that it looks amazing?" - Official PlayStation Magazine UK


Returning fire on a member of the Comando Sombra.


Max loads up, preparing to take care of business down at the docks.

Previously:
Rockstar Speaks with Digital Trends on Max Payne 3
Max Payne 3 Original Artwork: "Downpour"

Fan-Made Creations: Red Dead Redemption's Blackwater in Minecraft

Posted January 26 at 11:20am | Author: R* S | Filed Under: Games

As fans of Minecraft, we dig its zen-like reappropriation of resources mechanic to create whatever the hell you want - it's a cool and unusual game concept that draws some pretty hardcore fans.

Even cooler yet to see when those fans create homages to the games we make, like this awesome block-by-block recreation of the town of Blackwater, home to government agent Edgar Ross and the most modern city in Red Dead Redemption. This must have taken some serious work. Props to Minecraft builder technoanimate100 for his efforts, and check out his other creations including a recreation of Western outpost Armadillo.

http://www.planetminecraft.com/project/red-dead-redemptions-blackwater-468135/
 

Check It Out: Do Ho Suh

Posted January 20 at 5:18pm | Author: R* S | Filed Under: Rockstar

We recently got the chance during the holiday season to check out a pretty amazing installation at London's Tate Modern - a great example of the possibilities in bridging the gap between real and imagined spaces. 

Korean-born and now NYC-based sculptor and artist Do Ho Suh's exhibit is minimalistic at first glance but deceptively sophisticated: sculptures made of cloth, featuring a staircase ("Staircase-III"), floating in mid-air as seen above.

Suh's other work includes "Reflection" - part of the Gallery Hermes in Tokyo - a mirrored reflection of a grand gate, inspired by personal memories of the former entrance to his childhood home in Seoul; and "Karma" - a striking and massive sculpture of a giant in slacks and dress shoes stepping atop swarms of tiny people.



 

First Details of Max Payne 3 Multiplayer Coming Tomorrow

Posted December 13, 2011 at 11:09am | Author: R* S | Filed Under: Games


In this Max Payne 3 multiplayer screen, members of São Paulo’s elite U.F.E. take on the Tropa Z gang at the docks.

Get ready for Max Payne multiplayer. Max Payne 3 will take the fluid combat and signature kinetic movement that makes Max Payne so unique - online, with an explosive range of multiplayer modes...

Tomorrow - Wednesday December 14th at 12 noon Eastern, look for the very first Max Payne 3 multiplayer details to be revealed as part of an exclusive multiplayer feature on IGN.com.
 

Gunplay, Bullet Time, and Max's Story: Our Latest Max Payne 3 Video Interviews at IGN and G4TV

Posted December 12, 2011 at 10:03am | Author: R* S | Filed Under: Games

Check out the most recent set of exclusive video interviews where we chat with both IGN and G4TV to talk in detail about the gunplay, story and spirit of the Max Payne 3 game experience:



http://www.g4tv.com/videos/56505/max-payne-3-gameplay-preview/



http://www.ign.com/videos/2011/12/08/max-payne-3-interview

Previously:
In-Depth Max Payne 3 Interviews at GameTrailers and GamesRadar
Talking Max Payne 3 Gameplay in New Video Interview at GameSpot

 

IGN Interview: Bullet Time Theory in Max Payne 3

Posted November 19, 2011 at 10:55am | Author: R* S | Filed Under: Games

Head over to IGN for a latest interview with Rockstar that focuses on how Bullet Time® affects overall game design in Max Payne 3, including details on the Last Man Standing feature and the differences between Bullet Time and other slow-motion gameplay mechanics.

Link: http://ps3.ign.com/articles/121/1212732p1.html

Previously:
GameSpot Previews Max Payne 3
"Max Payne 3 Ready to Load": Variety Interview with Rockstar


Bullet Time is a registered trademark owned by Warner Bros. Entertainment, Inc.

GameSpot Previews Max Payne 3

Posted November 14, 2011 at 11:29am | Author: R* S | Filed Under: Games

Check out a pair of features from GameSpot covering the story and gameplay of Max Payne 3. First, a special in-depth look at one of the levels from the game, showing Max fending off a full-on assault from members of the Cracha Preto gang at the offices of his boss, Rodrigo Branco. Plus an exclusive interview that includes new details about how Bullet Time® in Max Payne 3 works, and why Painkillers have always been an essential part of the Max Payne legacy…

Max Payne 3 Exclusive Story Preview:
http://www.gamespot.com/max-payne-3/previews/max-payne-3-updated-preview-exclusive-6344550?tag=topslot;title;5

Bringing Max Payne Into the Era of Cover Shooters and Regenerating Health:
http://www.gamespot.com/features/rockstar-on-bringing-max-payne-into-the-era-of-cover-shooters-and-regenerating-health-6344714/


Previously:
"Max Payne 3 Ready to Load": Variety Interview with Rockstar
"Max Payne Is Back": Read the First Max Payne 3 Previews from IGN, Kotaku, and More

Bullet Time is a registered trademark owned by Warner Bros. Entertainment, Inc.

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