Because It's Friday: Joey Bada$$ "Fromdatomb$"

Posted on December 28 2012, 4:32pm | Author: R* S | Filed Under: Music

New music from Brooklyn's Joey Bada$$ with a jazzy sample that may be familiar to Rockstar fans...

A shout as well to our friend and soundtrack alumnus Statik Selektah on the scratches and cuts on this.

Interviews with Rockstar: Looking Back for Vice City's 10th Anniversary

Posted on December 13 2012, 10:40am | Author: R* S | Filed Under: Games

As part of the celebration for Grand Theft Auto: Vice City's 10th anniversary, the team at Rockstar North took a look back at the creation of the game with a series of interviews across the web.  Head over to Digital Trends, Crave Online and to read all about Rockstar North's personal experiences in developing the Grand Theft Auto game that - only one year removed from the launch of Grand Theft Auto III - tipped the series from a groundbreaking new game experience to a full-on cultural phenomenon. Here's an excerpt from Crave Online's interview with Rockstar North Art Director, Aaron Garbut:
“For Vice City, there were a lot of moments that just clicked. When we first blocked in the map and drove about it for the first time; when we put in the helicopters and flew over the city; seeing the dancers in the club; driving down Ocean Drive at night; putting in the hardware store for all the less conventional weapon; the first time we had the player change clothes; driving over ramps in boats; smashing up a car with a hammer for the first time; being chased by golfers as I ran off in their golf cart; seeing the models of Love Fist for the first time; driving around on a moped the day they went in… It’s 10 years ago but these and so many other moments are still clear. It’s fantastic seeing a game evolve, especially when it happens quickly. Seeing everything click into place, having the opportunity to poke and prod it, try things out and learn from it all. Tiny things can be seminal moments.”
You can check out the full Q&As at each of the links below. Vice City 10th Anniversary Edition is now available from the App Store and Google Play for select Android and iOS devices.

Grand Theft Auto V Previews from Around the World including a Full Week of Features at IGN

Posted on November 13 2012, 12:45pm | Author: R* S | Filed Under: Games

After Game Informer's preview last week, outlets around the world had their chance to check out Grand Theft Auto V. IGN's week of exclusive content kicked off yesterday with their impressions of the game so far:

“One thing’s for sure, the most exciting aspect of GTA V is not just the way it promises to shake up the open-world genre, but also the freedom and flexibility it promises… Grand Theft Auto V could be the benchmark by which all other games – not just open-world games – will be judged against.”

IGN's preview can be found here. Their editors also sat down for a roundtable discussion about the game, and they've got a full week of additional coverage planned - including a live extended Rewind Theater for Trailer #2. To see the full week of content as it unfolds, just click here

UK's Guardian newspaper also got an in-depth preview of the game as well:

"This is Grand Theft Auto V, the latest title in a series that has dragged video games kicking and screaming onto the cultural agenda. GTA has always been about possibilities. That is why it is so exciting to see the series return, amid the indie titles it has inspired, and the Triple A titles that have grown up in its shadow. Grand Theft Auto has always sought to push at what game worlds are, it is inarguably ambitious."

Read more at and check out links to previews from a bunch of international sites below, as well as a roundtable discussion the guys at Game Informer conducted.

US, UK and Australia: IGN | The Guardian | Game Informer
Italy: Multiplayer
Belgium and The Netherlands: InsideGamer | |

NASA, Grand Theft Auto and the Dev Secrets of the Universe

Posted on October 1 2012, 10:34am | Author: R* S | Filed Under: Games

The National Aeronautics and Space Administration (known more colloquially as NASA) doesn't make traditional video games - they're far too busy trying to debug the universe itself. However, that hasn't stopped them from looking to games as a resource tool from time to time - and now as a possible explanation for our very existence.
As it turns out, there's an entire school of thought that says the real world just might be a simulation, and if so, it might work with rules very similar to the ones that govern the universe of Grand Theft Auto - something not entirely foreign to Liberty City radio listeners...
In a recent interview with Vice, NASA scientist Rich Terrile discusses the prospect, based on the rapidly accelerating ability of computers to simulate massively complex environments and systems:

"Right now the fastest NASA supercomputers are cranking away at about double the speed of the human brain," says Rich. If you make a simple calculation using Moore’s Law (computer processing power doubles around every two years), you’ll find that these supercomputers, inside of a decade, will have the ability to compute an entire human lifetime of 80 years—including every thought ever conceived during that lifetime—in the span of a month."

Rich goes on to liken the universe's design architecture to that of Grand Theft Auto IV's Liberty City:

"The natural world behaves exactly the same way as the environment of Grand Theft Auto IV. In the game, you can explore Liberty City seamlessly in phenomenal detail. I made a calculation of how big that city is, and it turns out it’s a million times larger than my PlayStation 3. You see exactly what you need to see of Liberty City when you need to see it, abbreviating the entire game universe into the console. The universe behaves in the exact same way. In quantum mechanics, particles do not have a definite state unless they’re being observed. Many theorists have spent a lot of time trying to figure out how you explain this. One explanation is that we’re living within a simulation, seeing what we need to see when we need to see it."

Of course this raises the question, is there another universe like ours out there somewhere, running on better hardware?

Read the full story here:

Read "Fight and Flight": Issue #3 of the Max Payne 3 Comic

Posted on July 13 2012, 9:56am | Author: R* S | Filed Under: Rockstar, Games

The final chapter in the 3-part Max Payne 3 Comic Series produced by Marvel is now available as a free download from the Max Payne 3 website.

Issue #3: "Fight and Flight" brings Max's story full circle, revealing more about his days as a young cadet and aspiring police officer, his early successes on the force, and ultimately to the events that led to his chance meeting with Passos in Walton's Bar during Chapter 4 of Max Payne 3.
"Fight and Flight" is written by Dan Houser and Remedy's Sam Lake, and features pencils and inks by Fernando Blanco.
If you need to get up to speed on the previous issues, you can check them all out at or pick them up for your iPhone, iPad or Android device through iTunes, ComiXology and ComicsPlus.

R.I.P. Beastie Boys’ MCA 1964-2012

Posted on May 4 2012, 6:56pm | Author: R* S | Filed Under: Music, Rockstar

For a lot of the crew here at Rockstar, the Beastie Boys were a fundamental part of discovering what music could be and could do. A bunch of NYC kids who started out punks, embraced hip-hop and completely rewrote the book from 'Cookie Puss' to 'License To Ill' to 'Paul's Boutique' to 'Check Your Head' - creating (along with their mentors, Run DMC) rock-rap, evolving it to record the most ridiculously amazing sample-filled record ever made, then turning it all over again with live and raw tracks like 'Sabotage' and 'Gratitude.' The Beastie Boys MC and bass player Adam Yauch passed away today at the age of 47. We salute you. Still too many rappers, not enough MC's. Above, in Adam Yauch's honor, we've posted a fine moment in Beastiedom - the music video for 'Gratitude' - and below, a recording of the late Mr. Magic's radio world premiere of 'Hold It Now, Hit It' in 1986 - the official debut of the Beasties to the rap world.

Beastie Boys – Hold It Now, Hit It (Mr Magic World Premiere)

Max Payne 3 Special Episode of GTTV Now Online

Posted on May 4 2012, 11:55am | Author: R* S | Filed Under: Games

For those who weren't able to catch it last night when it initially aired, GameTrailers has posted the entire GTTV Max Payne 3 special online. 
Featuring exclusive interviews with members of the Rockstar creative team as well the voice and face of Max Payne, James McCaffrey, this special episode of GTTV includes new story info, more details about Max Payne 3 Multiplayer and new exclusive footage from the Nightclub level.

“Bullet Time in Multiplayer Is Freakin’ Awesome” - More Max Payne 3 Multiplayer Previews from Destructoid, GamesRadar, 1UP and More

Posted on April 2 2012, 8:20pm | Author: R* S | Filed Under: Games

Check out more hands-on impressions of Max Payne 3 Multiplayer that have hit since the debut Multiplayer Gameplay Video (also posted below if you missed it) and previews round last week. Read on for excerpts and links to GamesRadar, 1Up, Destructoid and Sixth Axis from their in-depth look at Gang Wars, Crews, Payne Killer and of course the advent of online Bullet Time®...

“Bullet Time works beautifully, and it turns out that Shootdodging off a high platform in slow motion is a lot more fun when the guys you’re getting the drop on are other players… it’s clear that a lot of thought has gone into making Max Payne 3’s multiplayer work well while retaining the series’ flavor.”

“Simply put, Bullet Time in multiplayer is freakin' awesome...“I have to give credit where it's due: Max Payne 3 certainly does not feature your run-of-the-mill multiplayer. Its modes are fun and varied, it features more depth and variety than most people will probably anticipate, and its gunplay is fast, frantic, and incredibly fun.”

“Fresh ideas may pave the way for the online experience of the summer... Max Payne's inability to trust his own friends in the story transfers over onto the player when they're in an online match, creating an interesting bridge across all facets of the game... Another theme that carries over between modes is that of revenge and vendettas… Vendettas occur when one player has been killed frequently by another. Once this happens, the Vendetta will form, and bonus XP perks will be rewarded to the victim if they get revenge, or on the killer if they manage to survive the Vendetta. This neat mechanic doesn't overpower the experience, but instead provides an interesting little metagame that players can engage in while still in a larger multiplayer affair."

“Max Payne 3's multiplayer already looks like it has the foundations to be a major contender for your free-time this summer. Rockstar hopes that the clan-like Gangs that players form throughout the multiplayer mode provide users with a more pronounced connection to their fellow players. And given the recent news that these Gangs will seamlessly transfer over to Grand Theft Auto V via the Rockstar Games Social Club proves that they're serious when they say that they want to create a premier, community-based online arena.”

“(Gang Wars) was, without a shadow of a doubt, my favourite game mode of the pack we played. Some rounds lasted 15 minutes and some lasted under two. No one player on either team ever seemed to be the true champion, including experienced Rockstar players, and every round was as ridiculously enjoyable as the next… Every single mode was stunning though, I just think Gang Wars won my recommendation because of the sheer variety being put forward. Rockstar have definitely put their best foot forward with this flagship multiplayer mode.”

We've also added the screens that accompanied these hands-on Max Payne 3 multiplayer previews to, available for viewing in full high def as always.

“Welcome to the Delightfully Chaotic World of Max Payne 3 Multiplayer”: Hands-On Impressions from GameSpot, Vox Games, CVG and More...

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