GTA Online: The High Life Update Coming Next Week Tuesday May 13th

Posted on May 7 2014, 11:12am | Author: R* K | Filed Under: Games


Take in the view from any of the five new apartments in The High Life Update.

Coming next week on Tuesday May 13th, it's time to expand your foothold in Los Santos with The High Life Update for Grand Theft Auto Online, which features new high-end apartments, multi-property ownership, four new vehicles, the powerful Bullpup Rifle and more. This automatic update to GTA Online adds five new options to the Los Santos real estate market at prime locations like Eclipse Towers, Richards Majestic and others, all featuring the latest new interior design. With multi-property ownership, you'll also now be able to own two distinct properties simultaneously.
 
Customized Zentorno, Massacro, and Huntley S hit the streets.
 
For those looking to take advantage of the expanded garage space that comes with owning an extra property, there's a trio of exquisite new cars plus a hot new motorcycle to add to your collection. The Enus Huntley S (SUV), Dewbauchee Massacro (Sports), Pegassi Zentorno (Super) and Dinka Thrust (Motorcycle) will all be available to purchase in GTA Online from Legendary Motorsport - and accessible from any garage property in Story Mode. The High Life Update also adds 'Non Contact' to the bevy of available Race options, which will allow you to play standard Races with collisions disabled between player's vehicles (other players appear as semi-transparent and you'll still be able to collide with non-player traffic, structures and other scenery).
 
Outfit the new Bullpup Rifle with a scope, suppressor, tints and more.
 
You can also protect your investments with Ammu-Nation's latest arrival, the powerful Bullpup Rifle. And the new Mental State player stat shows you just how passive or psychotically unhinged fellow players in your session really are – so you'll know if you need to have it at the ready when they approach. The High Life Update also includes new wardrobe options, vehicle horns and player toasts/celebrations as well as 15 new Jobs - including 5 new Contact Missions.
 
Making a getaway on the Dinka Thrust.
 
 

Rockstar Game Tips: Making Smart, Balanced Capture Jobs with the Creator

Posted on May 5 2014, 9:50am | Author: R* K | Filed Under: Games

Our latest edition of Rockstar Games Tips is designed to help you use the recently-released Capture Mode Creator to produce Capture Jobs that are well-balanced and fun to play, while also being nuanced enough to reward team play and strategy – much like the first four Capture Jobs to join the ranks of Rockstar Verified in last week's update.

First up are some basic steps on getting started for those who've yet to jump in to the Capture Mode Creator, followed by more in-depth tips for each of the four Capture Job types – Contend, GTA, Hold and Raid. You can also check out this handy PDF guide if you need more guidance.

Getting Started

If you're already familiar with GTA Online's Creator (if not then check out these articles on creating Races and Deathmatches), then many of the options for creating Capture Jobs will be familiar. Most likely your first steps will be to give your Job a Title, a Description and a Photo – all of which can be changed at any time. Once you've got all of the options in the Details Menu to your liking, it's time to move on to the Placement Menu, where you'll find all you need to lay down the elements that make your Capture Job unique.

The elements that make up a Capture Job vary depending on the type you choose - however, the basic elements required to publish your Job are:

  • A Title, a Description and Photo which players will see when they check out your Job on Social Club or in GTA Online.
  • Team Start Points. These are the spots where players will start the Job and you will need one for each player according to the Number of Players you set in the Capture Details Menu.
  • One Team Capture Point for each team. You can think of Team Capture Points as that team's 'base' where they will deliver and store Capture Objects.
  • Capture Objects. These are the packages that teams need to deliver to their Capture Point in order to score (vehicles in GTA Capture Jobs).
  • You will also need to complete a full test of your Capture Job, making at least one delivery as each team.

If any of these elements is missing you will see a red exclamation mark next to it in the Creator Menu.

General Advice

  • The number of teams and the number of players on each team will impact the design of your Job. Generally, you're going to want to scale up the area where your Capture Job takes place as the number of players increases (but that doesn't mean you can't experiment with doing quite the opposite).
  • Your Description is very important – even more so than for Races and Deathmatches, where the objectives are clear from the outset. Be precise on what each team needs to do to win and be sure to include any tactical pointers you feel are useful. While you will know the Job inside-out, consider those players coming in fresh and offer clear and concise directions. Also bear in mind that the Job Host will be able to change certain settings, such as whether the winner is decided by Target Score or Time Limit. If you feel your Job is best played under certain conditions, then let people know.
  • Zones can be used to clear a selected area of ambient peds, vehicles or both. Select Placement > Zones in the Creator Menu and then select the two points where you want your Zone to begin and end. Your selected Zone will appear as a box using these two points as opposite corners.
  • In Capture Details > Team Details, you can set a vehicle for players to respawn into. Make sure your Team Respawn Areas can accommodate that vehicle. Speedboats aren't terribly useful on rooftops. Also bear in mind that setting a team's respawn vehicle to any kind of aircraft means they will spawn in flight, rather than on the ground.
  • As when creating Races and Deathmatches, open up the Pause Menu Map to quickly jump to any part of the game world.

Actors

The ability to place Actors is a new addition to the Creator. It allows you to place AI-controlled persons into your Capture Job, choosing from a wide range of appearance types, and with the ability to set parameters for their behavior and their levels of hostility/friendliness towards each team. Placing an Actor is simple – go to Placement > Actors, set the parameters you require and then drop them onto the map.

  • Actors are separated into categories such as 'Cops and Army' and 'Gang Members', and each Actor type has three distinct looks. You can select any of these or simply set it to random to ensure some aesthetic variety.
  • If your Capture Job has police or military Actors, bear in mind that shooting them will earn the player a three star Wanted Level.
  • Actors will turn on each other if certain conditions are met. For example, if Actors set to be hostile to Team 1 cross paths with Actors set to friendly with Team 1, sparks may well fly.
  • When setting the accuracy of Actors, take into account which weapon they are carrying. An accurate Actor carrying a Heavy Sniper is an absolute killing machine!
  • Dropping Actors onto vehicles will automatically place that Actor inside that vehicle. The first Actor placed will enter the driver’s seat, the second will enter the passenger seat and so on. The Actor will drive according to their Patrol Range. If you want to remove all Actors from a given a vehicle, hover your cursor over the vehicle and press Triangle/Y.
  • You can place Capture Objects on Actors, meaning that players will need to kill that Actor in order to retrieve it. You can also do this with Actors that are inside vehicles, so players will need to chase them down to intercept the goods.

Contend

In Contend up to four teams fight over common Capture Objects normally located in no man's land. Once the Object is captured (when one team successfully transports it to their Capture Point) it respawns in the original location. The key to winning in Contend is controlling the middle while also making sure your couriers have enough protection to successfully deliver the Capture Object.

In creating a Contend Capture Job the key elements to consider are each Team's Start Points, their Capture Points, their Respawn areas and the position(s) of the Capture Object(s). As long as these are all balanced, so that each team has a fair shot of grabbing and delivering the Capture Object(s), then you have the foundation of a solid Job.

  • Not all teams have to be going for the same Capture Objects. There are three types available – Security Case, Money Bag and Duffel Bag – and you can set it so that only certain teams can score with each type. This can lead to an additional layer of strategy, so don't be afraid to experiment with it.
  • You can set different Target Scores for each team in the Capture Details Menu, opening up the opportunity for asymmetrical gameplay where one team has a tougher objective than others, but doesn't have to achieve it so many times for a win.
  • Pacifist? Capture Jobs don't have to be won by conflict. It's possible to create a Job where teams are located in different parts of the map, working to grab and deliver their Capture Objects quicker than the other team(s).

GTA

In GTA Capture Jobs, there are Capture Vehicles located around the map that each team must try to steal and return safely to their Capture Points.

Your choice of Capture Vehicles will go some way to defining your Job's identity and how it plays out, so think it through when conceiving your grand vision. If your Capture Vehicle is a Titan, for example, then you're going to want to make sure each team's base is far enough away to make for a tense flight. You're probably going to want to make sure each team has access to aircraft so that the first person in the cockpit doesn't have it too easy up there. You'll also want to think about where the Capture Vehicles are stored. Leaving them out in the open will likely result in a bloodbath, so use Actors, Props and the game world to create different strategic approaches to intercepting them.

  • If you're using large Capture Vehicles in your Job, then make sure your Capture Points are large enough to contain several of them. This makes sure they don't get clogged up later on. You'll also want to make sure the area itself is roomy enough to hold a few of your chosen vehicle.
  • Each team can have its own Capture Vehicle that it needs to deliver. Combine this with the ability to set different Target Scores for each team and you can create interesting scenarios – one team that needs to deliver five Sanchez vs a team that needs to deliver a single Faggio for the win, for example.
  • Actors can be used to protect the Capture Vehicles or either team's Capture Points and you can add to the immersion of your Job by selecting Actors that are in keeping with your theme. For example, if your Job is to steal a Titan from an airfield then it may feel a little surreal if players find it is guarded by Clowns. Whether that's a good thing or a bad thing is entirely up to you.

Hold

In Hold Capture Jobs, teams try to take Capture Objects from both around the map and from enemy bases, delivering them back to their own base to score. Once a Capture Object is delivered to your Capture Point, it is not 'banked'; it can still be stolen by a member of an opposing team and taken back to their Capture Point.

When creating Hold Capture Jobs, you can place Capture Objects either inside or outside any team's Capture Point - but bear in mind that any placed inside will automatically be counted towards that team's score.

  • Try not to put Respawn Areas over Capture Points - there’s nothing worse than fighting your way into an enemy base, taking out the guards and stealing their Capture Object only to be shot in the back by one of the guards you’d just incapacitated. Give players a short run back to their base after respawning.
  • Note that you can set how many Capture Objects each player is permitted to carry at one time and this will affect the balance and pacing of your Job.

Raid

In Raid, you can only grab Capture Objects from other teams' bases. A key difference when creating Raid Capture Jobs is that all Capture Objects must be placed inside Capture Points.

  • As so much of the action will take place around Capture Points, consider their locations carefully. Factor in such things as levels of cover, access points, elevation and terrain. You want it so that ransacking an opponent's Capture Point is a challenging achievement, but not so difficult that it feels impossible. And, in the interest of balance, make sure that all teams' Capture Points are equally equipped.

Publishing

When you're happy with your creation, it's time to release it to the world. To do so, simply select Publish in the Capture Creator Menu. If the Publish option is greyed out then you still need to finish something off, which will be indicated by a red exclamation mark. Bear in mind that you must complete a valid test before publishing any Job. A test is considered valid if you successfully collect a Capture Object/Vehicle and deliver it as each team.

 

We can't wait to see what enthralling Capture Jobs you continue to create and we hope these tips give you the insight you need to perfect your current project, or the inspiration to start your next. Feel free to share your created Capture Jobs here in the comments but please do so only once.

Get Double GTA$ & Double RP Fri & Sat May 2-3 in GTA Online

Posted on May 2 2014, 3:49am | Author: R* K | Filed Under: Games

Beef up your bank balance and boost your notoriety in Grand Theft Auto Online this weekend to prepare for the new apartments, lavish cars and amenities coming in the High Life Update coming this month. Starting today and ending tomorrow night at midnight Eastern, all Jobs and activities in GTA Online will earn you twice as much GTA$ and RP including:

Races
Deathmatch & Team Deathmatch
Capture
Last Team Standing
Survival
Missions
Parachuting 
Gang Attacks
Hold Ups
Import Export
Losing Wanted Level

GTA Online Rockstar Verified Jobs Update: The Roads Less Traveled

Posted on April 17 2014, 1:19pm | Author: R* K | Filed Under: Social Club, Games

In the latest round of Rockstar Verified commendations, we've highlighted some Jobs that either break new ground or approach some of GTA Online's beaten paths from a fresh perspective - among them the first Verified Air Race, the latest take on high speed highway jumping and a reminder that the light at the end of the tunnel just might be an oncoming train.

Check out all the details on these new Verified Jobs below, and stay tuned for the next batch to be announced soon including the very first Verified Capture Jobs selected from our #CaptureWeekend submissions which we're currently playing through for consideration.

 

Final Destination - Created by TonyResta
Congrats to TonyResta for creating the first ever Air Race to be Rockstar Verified. It is certainly no easy task to make an Air Race that is challenging but not impossible, or one that uses the skyscape of Los Santos in such a dynamic and interesting way. The Leader of the four-strong Italian Connection has done just that with this race that features plenty of opportunities to showcase your flying skills as you're directed under the bridges of the Los Santos storm drain.

2 Mile Lap Divided - Created by Family1974
With 43 Jobs published, FAMILY1974 is already a grizzled veteran of the GTA Online Creator tool. Practice has paid off with this riotus Land Race that maximizes the chance of head on collisions (much like the previously Verified 4 Way Madness). In fact, in this one it's practically unavoidable, so buckle up... The starting grid is split by the central reservation of a highway, dividing the cars in half all the way down the long straight. At the end the carnage begins, as there's a hairpin turn that sees each half of the grid forced to face each other head on, at high speed. Our advice? Go hard or go home.

 

Alleyways - Created by omgsamurai
Creators Link Crew member omgsamurai is also no slouch when it comes to the Creator with 30 published Jobs to their name. All in all, this Japanese Crew of nearly 500 have amassed almost 3,300 creations, and omgsamurai's "Alleyways" is the first to earn a Verified nod. In this motorbike race you'll have white knuckles clinging to the handlebars all the way through the tight and twisting alleyways of Morningwood. Describing this one as challenging might be an understatement - moto pros only need apply.

Break out the Brakes - Created by IckyDoodyPoopoo
Wearing a two-striped Crew Tag that indicates membership in a Social Club Founder Crew (in this case the GTA Racers), the offbeat-named IckyDoodyPoopoo is responsible for this short but challenging Land Race that features "grand prix style turns". Break Out The Brakes was selected for Rockstar Verification thanks to its clever use of props to carve a new path in the Downtown Los Santos area of the map that has been well worn by other Job Creators.

 

Riding the Tracks - Created by Ben.Stock96
11 miles of pure, unadulterated tension await in the longest Race we've ever Verified. Running along the entire length of the railway line, this thrilling Race travels against the grain into oncoming locomotive traffic, so at at any moment you may find yourself staring into the lights of the express from Blaine County Train Depot on its way to Downtown Los Santos.

Simply Sanchez - Created by Refuso
A daring and original Race for off-roaders and dirt bikes, through the Vinewood Hills. We are impressed by the use of certain off-road sections that have rarely been used or seen in Races before, with some exhilarating jumps over the rolling landscape for extra thrills. Race Creator Refuso has been kind enough to share some tips in the Job description: "You should slow down at the big orange juice stand so you don't overshoot the turn on to the mountain ridge. Make sure you line up properly for the finish." Take heed.

 

The Dirty Maze - Created by dannyar21
The Dirty Maze is a point-to-point Land Race for dirt bikes that spirals down into the center of the Davis Quartz quarry. Like the best off-road bike tracks, this one is full of tight turns and bumpy terrain. There's been surprisingly few Jobs created around this area despite the pre-made track and the dynamic changes in elevation, so we're glad that dannyar21 has taken advantage of an underappreciated spot on the map.

White Cars Can't Jump - Created by Therealxstacide
With White Cars Can't Jump, Creator Therealxstacide has nailed the art of the highway jumping race that was popularized in Races like Jumps Jumps Jumps. The format here is similar - evenly spaced Jumps along the Great Ocean Highway - but the placement of train carriages to jump through makes for added element of danger. You either smoke or you get smoked.

 

Little Seoul Park - Created by Phipparama
Phipparama gives a whole new meaning to "recreation area" in this Team Deathmatch at the communal park in Little Seoul. Send the skaters and b-ballers running for cover with a host of incendiaries including RPGs, Grenades and carefully placed Gas Cylinders. This is a great Job for small sides - 3v3 or 4v4 is our recommendation - and yet another Created Job in an area thus far seemingly overlooked by GTA Online Job Creators.

Area 53 - Created by giuli0207
Another fun Team Deathmatch for small sides in an unusual and underappreciated location, this time at the "alternative" art installation on the outskirts of Sandy Shores. Creator giuli0207 gives a narrative context to this close encounter in the Job description: "Someone has proof that an UFO crashed in Sandy Shores next to Omega's cabin. And now the FIB and LSPD fight against the military because both sides want to get the case. To get some extra cash from the government."

 

Please note that in addition to occasionally changing Job names due to taste, copyright or other reasons - we also from time to time will make other small edits to players' Jobs before making them Rockstar Verified. This includes, but is not limited to modifying spawn points, improving checkpoints or increasing/decreasing the amount of weapon picks ups for a particular Job. Once Jobs are Rockstar Verified, they become available for play across both platforms, so whether you're on Xbox 360 or PS3, you'll have all these newly Verified creations available in your next Freemode session (you can also bookmark them at the Social Club for easy access in your next session).
 
Go ahead and post your Job below in the comments (only once, please don't spam) with a punchy explanation of why it's worth checking out. We're always looking for new player-created Jobs to add to the Rockstar Verified program and the best way to get noticed is to have a solid Race or Deathmatch that's been thoroughly tested by the community and refined into the most fun and fair experience it can be.

 

Previously:
GTA Online Rockstar Verified Jobs Update: 10 New Additions by Power Users & Collaborative Crews

Crew Noticeboard: Flight Pilots, The Highland Rebels, Unusual Fellas and Others Now Recruiting

Posted on April 17 2014, 10:16am | Author: R* K | Filed Under: Social Club, Games

The Crew Noticeboard is our featured column of Crews actively seeking members to join their ranks where we publish your recruitment pitches in your own words.

Previously featured squads like The Mojo Jojo Crew have seen their legions swell to nearly 1,000 members and in this week's edition, Crews looking to follow suit include a group of bilingual aviators, some ethereal beings looking to level up in Los Santos and a collective of unusual gents who are determined to stand out in a crowd.


Hit the jump to read this week's edition of the Noticeboard.

Fan Art & Snapmatic Pics: GTA Online Homages to Classic Movie Scenes, Fratuzzi's "Humans of Los Santos" Series, Epic Panoramas and More

Posted on March 27 2014, 2:38pm | Author: R* K | Filed Under: Games

The latest collection of GTA and Rockstar-inspired pics and original fandom artwork features some spot-on re-enactments of classic movie scenes and album covers, a pair of epically constructed landscape panoramas, some undeniably cute drawings of GTAV characters including paparazzo Beverly and young Franklin playing with puppy Chop – and lots more.

As always, if you've got something great you think deserves to be shared here at the Newswire, make sure to send it our way via Mouthoff and follow us at instagram.com/rockstargames for all the latest official pics.


"That plane's dusting crops where there ain't no crops." With buddy merrymint behind the stick of the Duster, _zdah_ awesomely recreated this famous scene from the Hitchcock classic North by Northwest right down to Roger Thornhill's signature grey suit and shared it on Reddit.

Also seen on Reddit, wheresmycokehoney answered the challenge to recreate a movie scene in GTA Online with this shot of Vincent and Mrs. Wallace from Pulp Fiction.


M8_NUMERO_UNO and friend qel_droma_blood sent us their remake of Pink Floyd's album cover for the classic Wish You Were Here LP, using Snapmatic and a little post-production photo editing to stage the iconic shot. Shine on, you crazy diamonds!



Snapmatic ace FunDwayno took these absolutely gorgeous panoramas capturing the lights of Los Santos and the calm of Blaine County. You'll definitely want to click the images above to see them in full resolution. 


Smokin' and ridin', smokin' and ridin'... We can't tell whether jBhIpS (aka ILYA aka the prolific and creative Ferino Design) and his buddy are speeding away from trouble or towards it in this one, but judging from the bloodstained Business attire of the fella riding shotgun, they're not out for a Sunday drive.


Inspired by the Humans of New York photography project, Redditor fratuzzi created this excellent Humans of Los Santos Snapmatic series, adding touching quotes to tell often bizarre and tragic imagined stories of various Los Santos pedestrians. Check out parts 1, 2 and 3.

Person of the Year? Only an outlet like 'CRIME' magazine would choose Trevor Philips for such an accolade. This spoof magazine cover by Japanese deviantARTist newjackal7 shows the man of the hour looking characteristically pleased as punch about it.


 


Another gem from artist Misia, recently featured for her vintage comic strip of GTAV characters, here showing off adorable caricatures of Trevor, Michael and Franklin's original and extra-crispy custom looks.
 


Buns aka Fetus on Tumblr references a popular puppy pic and rewinds the clock for this sweet imagining of a young Franklin and his puppy Chop in simpler times.
 


 


Talented artist and big time GTAV fan Sarah Ann Kirby sketches out one of the rarer characters in the fandom artwork world, Los Santos paparazzo Beverly – saying “Beverly is a slimy little a*****e but he’s so likeable; in a cute, annoying way <3”.


Swedish artist Jennifer Carlsson, AKA Yankeestyle94 on deviantART, specializes in pencil portraiture (check out her jaw-dropping photo-realistic sketch of a 1980s Madonna) - and here she pays tribute to Rockstar with this graphite montage of GTAV, Red Dead Redemption and L.A. Noire. It took her 21 hours in total to create the detailed piece - check out a sped up YouTube Video of it all coming together.

 

Previously:
Radiopappa’s GTAV Bullworth Alternate Universe, Plus Spirit Animals, GTA Online Comic Strips, Helpful Maps and More
The GTAV Art of Morgenty and Saskia, Stunning B&W Landscapes from Dead End Thrills and More 
A Study of Trevor in Wool, Los Santos Noire and Tributes to GTA San Andreas
 

35th Anniversary of The Warriors: Check Out the GTA Online Fan-Made Warriors Inspired Playlist

Posted on March 20 2014, 4:20pm | Author: R* K | Filed Under: Games

With this year marking the 35th anniversary of The Warriors' original 1979 theatrical release, we've been seeing quite a bit of great nostalgia for the cult classic film that inspired our own 2005 videogame adaptation - everything from the first annual WarriorFest fan celebration, to retrospectives on some of the film's most iconic characters, to a commemorative, limited release of its soundtrack featuring memorable songs from Joe Walsh and Arnold McCuller alongside Barry DeVorzon's mesmerizing score.
 
One nod to The Warriors that especially caught our eye recently is a special Playlist of original GTA Online Jobs created by Warriors fan Rayon Coleman aka rayon87 from the XB360 Creators Core Crew which scouted out the world of GTA Online to find perfect locations and times of day to fashion three Deathmatches that emulate classic scenes from the movie and game. Check out the Jobs:

The Warriors Park Scene
Appropriately set during the dreary dead of night in a baseball diamond east of La Puerta (as opposed to Riverside Park), combatants gather at opposing ends of the field and then charge to the middle to bop it out with melee weapons. Baseball bats may seem like the favored choice for individuals looking to release their inner fury but know that there are a few knives scattered about to effectively get the edge on your competition.

The Warriors Subway Scene
Take the fight underground near Rockford Hills. It'll probably be a good while until the F Train to Coney arrives, so you have time to slug it out with a myriad assortment of blunt objects at your disposal to settle territorial disputes. There may not be much in the way of health packs or Flash laying around to get your head right but there is a serviceable e-Cola machine on one end of the platform for your convenience.

The Warriors Final Scene
Daybreak - Warriors and Rogues gather under the Del Perro Pier on the beach to settle the score once and for all. Things can get hectic and crowded under the landing and you may find yourself hitting more dock supports than enemies as you swing away like a madman in close quarters. Take your rivals "out on the sand" to gain a better perspective on who's coming directly at you.
 

Crew Noticeboard: The Mercanti Family, Deadly Sins MC, The Departed MC and Others Now Recruiting

Posted on March 10 2014, 11:47am | Author: R* K | Filed Under: Social Club, Games

The Crew Noticeboard is our featured column of Crews actively seeking members to join their ranks where we publish your recruitment pitches in your own words.

Since the recent lift of the Social Club Crew member cap, the clamor of clans looking to gather numbers is more feverish and coordinated than ever. Meanwhile, the growing trend of Crews amplifying their efforts via other forms of media like dedicated websites and YouTube channels continues going strong. This week’s Noticeboard features some close-knit and character-focused Crews, along with a group of "good guy gamers" and more...
 

See this Noticeboard edition's recruitment messages after the jump.

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