A real live bunch they may be, but getting The Warriors back to Coney is no cakewalk, not with 60,000 Flashed-up street soldiers baying for retribution. Here are our tips to surviving the night - and remember that The Warriors is now available to download from PlayStation Store as part of the PS2 Classics collection.
Stay tuned, Boppers: Pay close attention to the tutorial at the start of the game, as this will teach you the combat basics that will get you through the tougher stages later on. If you do forget anything, head to Controls > Tutorial from the Start menu.
The Chicks are packed: Many of the objects littering the streets - bottles, trashcans, wrenches etc. - can be used as weapons. Generally, these weapons inflict more damage than a single hit, but you do lose the ability to string together combos and to defend yourself from the rear and side. In the frenzy of a mass brawl, you may find it better to rely on the weapons you were born with.
Hit everything in sight: Rage Mode can be the difference between a pretty face and a smashed one. Attacks are more powerful with Rage and you are immune to damage for its duration. All basic attacks fill your Rage meter somewhat, but some do more than others. Check the Style Points table below to see which actions really get the blood boiling.
Real tough: Some boss enemies have powerful melee attacks. In a one-on-one, keep your distance and throw any weapons you find at them. Not only will this wear them down, it will fill your Rage meter. When it's full, get up close and wreck their punk ass.
Who are The Warriors?: Know your allies - each member has different physical attributes and skills, and playing these to your advantage may be the edge you need to beat a difficult mission.
I want them all: Whichever character you're controlling, the rest of The Warriors have your back, so use the Commands to your advantage. If a rival gang has one particularly strong soldier (maybe they're carrying a weapon), then lock onto them and issue the 'Wreck 'Em All' Command to have them battered before you've even thrown a punch. If you're short on time and cash, shout 'Mayhem' in a store to have it emptied quicker than a Flash dealer's overcoat.
- Come out to play: Coney Bonus Missions are timed challenges that are gradually unlocked as you play through the game's Story Mode. To find them, exit the Warriors Hangout and look for the purple mission icons on your radar. Complete these as soon as they become available, as the rewards will help you in the more difficult later stages.
Hit the jump for more tips including a breakdown of which actions yield the most Style Points.
We've had our own affection for the historic Undercroft at the Southbank Centre in London going back long before we featured it as one of the skateable spots in our 1999 PS1 title, Thrasher: Skate and Destroy.
Southbank has attracted skaters from all over England since the 1970s, becoming a focal point for the community and a powerful barometer for local talent. While their Californian counterparts were blessed with sunny skies and an abundance of empty swimming pools, Southbank's smooth concrete banks, stair sets and ledges proved to be just as full of potential for first wave freestylers and cruisers as they still are for modern street skating. The combination of covered all-weather skating and clear open space alongside the River Thames made the place ideal not only to skate, but also to just be a part of the scene.
There's always been something perfect about this small pocket of clattering boards and graffiti tucked defiantly beneath some of the city's key arts landmarks, such as Queen Elizabeth Hall and The Hayward Gallery. The Undercroft brings skating right into the cultural heart of the city, now as much of a tourist draw as the postcard destinations above it and a reminder of just how far board (and BMX) culture has come.
Sadly, its future is uncertain. The Southbank Centre has announced plans to take over the space as part of its expansion, swapping the banks for a series of retail units. You can read about those plans in full at www.southbankundercroft.com and if you like, sign the petition to help sustain a major piece of British skating history.
The April Rockstar Social Club Multiplayer Event was an all-new epic live-streaming edition hosting a six-hour Saturday marathon session on April 13th. Along with action-packed multiplayer across such Social Club Event staples as Grand Theft Auto IV, Max Payne 3, and Red Dead Redemption, we also pulled the tarp off our muscle cars and dusted off the old ping pong paddles for a nostalgic go of Midnight Club: Los Angeles and Table Tennis with Social Club fans. You guys certainly seemed happy to see these old friends on the stream. For those who may have missed out or are ready for more - we'll be looking to do it again this month, stay tuned for news soon on the May edition.
The first port of call was Max Payne 3 for a round of Run and Stun in Branco Headquarters - part of an eclectic playlist that featured some of the more recent DLC game modes and introduced Last Man Standing and Team Last Man Standing game variants, which some of you may remember as featured modes from previous events. In one match, our PlayRockstar2 fought hard on Xbox 360 but couldn't quite stay in check with MARK ALAN DARK, who edged out Wicked9Klown 55 Points to 49. Those two would continue to be a thorn in PlayRockstar2's side, both wielding the IA2 AR assault rifle with surgical precision.
Meanwhile, PlayRockstar was knee-deep in a Team Deathmatch in Nova Esperança on PS3. Opting for a heavy Loadout with the M4, dual 9mm and Weapon Double-Dealer, our Dev went up against ToniMessia, Mike921, hajisaito-san and Blitzard219 of the Shine Thugz Crew (whose stunning Parisian pride Emblem we featured a while back in The Crew Cut). PlayRockstar fought a hard match but the Shine Thugz gang French fried us in the end, winning 78-44.
Over on PC, PlayRockstarPC and porosenok85 went right down to the wire in a thrilling match of Run and Stun - the mode where one player assumes the role of the villainous troll Saci and the rest try to survive his onslaught. Playing as Saci ourselves, we were leading with three minutes to go, looking good, in control and poised to take the win. However, when Wizard88 picked up a kill with the PT92, it opened the gate for porosenok85 to embark on a last-ditch rampage and pip our player to the post 322-268.
PlayRockstar didn't stand a chance against the sting of illyaillya's stun gun.
Read on for a recap of action in Table Tennis, Midnight Club: Los Angeles, Red Dead Redemption and Grand Theft Auto IV...
The full collection of GTA Trilogy Kubrick Collectibles is now in stock at the Rockstar Warehouse - including the rare San Andreas set for the first time available for sale at the Warehouse, and a special new Anniversary reissuing of the Vice City set.
You can also pick up the previously released Grand Theft Auto 3 Kubrick Box Set featuring 8-Ball, Claude, Donald Love, Misty and Salvatore Leone. Only 3,000 units were ever released worldwide and we're down to less than 200 pieces currently remaining available at the Warehouse so get 'em while you can.
This sale is running right now through Friday, April 12th, 2013 - so act quick and stay tuned to the Newswire for future sales and product updates from the Rockstar Warehouse.
The latest automatic title update is now available to download for Max Payne 3 on Xbox 360, PlayStation 3 and PC. It paves the way for today's Deathmatch Made in Heaven DLC release with support for that pack (read all about the new modes and more here) and also introduces the following fixes and improvements:
- Slightly increased the rate of fire and the accuracy of the IMG 5.56 and fixed an issue where it would occasionally jam between bursts
- Fixed a reloading issue with the M24
- Fixed an issue where the auto 9mm would sometimes change fire mode when toggling the laser sight on/off
- Fixed an issue where the scope and laser attachments for the IA2 AR rifle would occasionally not work
- Fixed an issue where the grenade indicators would sometimes not display correctly
- Improved fix for instance of players occasionally getting stuck in cover during the single player campaign
- Fixed an issue where players could occasionally have trouble aiming using Southpaw controls in the single player campaign
- Fixed an issue where certain users received an error message when selecting Social Club from the Main Menu
- Fixed an issue with signing up to Social Club in-game for Japanese users
If you have any problems downloading this title update or are experiencing any other technical issues you need help with, please contact our tech support team through any of the following means:
Since the release of Grand Theft Auto: Vice City 10th Anniversary Edition last month, we've enjoyed hearing your choice moments, soundtrack favorites and anecdotes of miscellaneous mischief as you revisit (or perhaps discover for the first time) the sights and sounds of 1980s VC on your iOS and Android devices. We've also heard a handful of pleas asking for tips on particular missions and tasks, so here are just a few pro tip strategies from Rockstar for what seem to be the most challenging assignments.
"The mission that do you after purchasing the Malibu club and you have to go to the second island to see Phil Cassidy at the shooting rage. Man, that mission is freaking hard" - XXBro0klynJAYXX
Phil Cassidy is the best stick-up man in town and while he's not quite asking you to shoot a fly off his head from 80 feet, you'll still need a solid aim if you're going to impress him in the "The Shootist". For those who need a reminder, the mission requires you to beat Phil's score across three different rounds in the shooting range, and each is played from a first-person perspective. Note that there are two ways to control the reticle: the analog method, where you touch and hold the left-hand third of the screen to bring up a virtual analog stick, just like when moving around the world on foot; and the swipe method, where you drag along the center third of the screen to adjust your aim. You may also want to enable 'tap to shoot' in the Controls menu, so you can fire by tapping anywhere on the right-hand third of the screen and not just on the button icon.
Targets up close are tempting, but go for ones in the background. You'll get more points and can easily shoot at other targets that pass in front.
For the first round, firing at moving targets against the clock, focus on the target furthest away. Not only does this target give the most points, you'll also be able to pick off the chest sections of other two targets as they pass in front of it with minimal reticle movement. As the easiest and most lucrative of the three rounds, you should be looking to pick up 30-35 of the 60 points required in total.
In round two, focus on making each bullet count. Targets will appear in the six windows and it can be tempting to try and pop them all, only to end up chasing shadows. Keep the reticle moving around the windows at a slow, steady pace and wait for the targets to come into line. On a good day you may even take your total up to 60 in this round, or at least leave yourself with only a few to grab in the third, most difficult round.
If you try and go for every target, then you're going to find round three difficult, given the speed at which they move and the various spots in which they appear. Instead, alternate the reticle position between these two "sweet spots": the doorway furthest away from you on the left and the waist-high wall opposite that on your left. These two positions alone should provide enough targets to take you to your total, providing you put in the good work in the previous rounds.
"I'm almost on the last mission but I still need to do 'Checkpoint Charlie' for the Boatyard" - VinewoodTits
We know this one's proven difficult to our friend VinewoodTits and others, so we're here to impart some helpful seamanship. The key to driving speedboats is in following straight lines (and that doesn't mean taking Rosenberg with you). Keep looking ahead and try to collect each package keeping side-to-side movement to a bare minimum. Try to memorize the positions of tight turns and start them early - the last thing you want to be doing on the ocean is making twitchy movements as they're difficult to correct. As you approach a turn, ease off the gas while you line it up and then accelerate through. Finally, prepare yourself for the jumps and make sure you carefully line up your approach. If you're messy through that section then you're going to have trouble completing the mission within the time limit.
Hit the link below to read on for our tips on "Demolition Man" and more...
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