Posted on May 16 2012, 2:12pm | Author: R* A | Filed Under: Games, Music
Yesterday marked not only the date of the official release of Max Payne 3 here in the states but also the release of HEALTH's hypnotic and powerful Soundtrack single "TEARS" on iTunes. Today, we've got more Soundtrack treats for you all as we gear up for Max Payne 3's international release kicking off on Friday.
We've also launched the Soundtrack feature page at the Max Payne 3 Official Website this week with more audio and info for everyone including an audio snippet of another pounding percussive track from the Soundtrack by HEALTH, "COMBAT DRUGS" (heard in Official Trailer #2). You can also read up on some new details about other music that underscores the Max Payne 3 story - from the original Trouble & Bass DJ Mix heard during the game's fateful Nightclub sequence (stay tuned for a special mixtape release of that mix soon) to the gritty and soulful sounds of celebrated contemporary blues guitarist Gary Clark Jr that are heard during the Hoboken Bar sequence, a violent turning point in Max's life.
The Max Payne 3 Official Soundtrack will be available digitally next week, Tuesday May 23rd featuring all original music from the score as composed by HEALTH, including "TEARS" as well as the bonus track "9 Círculos" by Emicida. Stay tuned for full tracklist info by Tuesday - and also keep an eye out on the Rockstar Twitter feed for the release of a special "US To BR" Remix of Emicida's "9 Círculos" later this week.
911 NYC, PCC Crew, and Bring on the Payne – these guys have been actively recruiting at the Newswire and onFacebook since well before the New Social Club launched – and we know many of you in Comments have already pledged your allegiance to one (or a potentially treasonous multiple). We’re looking forward to an epic Feud between these warring factions online once Max Payne 3 drops next week.
Enlistment support drive – these guys may be short as yet on members, but big on fun names, emblems and mottos that have caught our attention – have a look: Raging Wookiees (“Don’t anger the Wookiees”), GameTimeAgainNinjas (“There’s only two ways this can end & in both of them, you die), War Kitties (“I am the devil, and I am here to do the devil’s work”), Jimmy Rustlers (“Your Jimmies just got rustled”), Cthulu Catz (“Crew for having a good time. Open to all!”), Los Santos Kings (“Oooosh bang tidy!!!”) and Pattern Baldness (“We’re not ready to let it go… Share your despair. Tear the hair from your enemies.”).
Reddit versus The Vidya (4Chan) – we are not taking sides in this one, but these two communities have planted their Founder Crew flags down and it looks like the beef is on. The Vidya has inadvertently broken the Crew cap of 250 members and soared to over 300 deep – the biggest Crew yet. With that, we've officially lifted the member cap for all private Crews to 300, and are working on lifting it even higher in the coming weeks – in the meantime, the gauntlet has been thrown in Reddit’s direction as Vidya Crew member ThuhPickle states on their Crew page, “Reddit doesn’t stand a chance”…
GTAForums and iGrandTheftAuto – two of the longest-running GTA fan communities Crewing up. Shout to Crew leaders Meta_Pathos and Psyware respectively. But will it be a GTA fan alliance between these two – or a Rampage?
Ready for action – these Crews are growing in numbers and appear to be pretty damn serious about making a mark in Multiplayer: Russian Bears Team (“Turn yourself into a best, get rid of the pain of being a man. Recruiting new members and NOT only Russians. Join and together we will build a mighty and powerful crew”), UK Crew (“Anarchy from the UK, is all about the GMT… We’ll be Bringing the Payne from all UK consoles to everyone else.”), NYC Bloodpack (“Fighting for Peace, Killing for Fun”), Riot Hounds (“Play Hard or Play Chill. Most of all – Play for Fun.”), SFO-Wolf (“Mortis Nostrum Hostilis… Welcome to the den! Home of the tier-one Special Force Operative WOLF!”) and Guerilla Gaming (“Looking for the Best of the Best of the Best to Dominate the Competition.”).
The inspiration for the song according to Emicida, is his hometown city of São Paulo itself, where Max Payne 3 is set - as he explains:
"O caos da maior cidade da América Latina, a insegurança, o medo envolto nessa atmosfera de corrupção, crime, pobreza, luta por justiça e todos os elementos que compõem este ambiente... A composição é dividida em duas partes. A primeira é algo como um conflito interno, e a segunda é uma visão mais política, com um olhar sobre fatos recentes, uma vez que o jogo é lançado neste momento que estamos vivendo agora. Acho que a música faz jus à São Paulo que vemos hoje... Ter uma canção cantada em português num lançamento mundial é muito especial para a música brasileira. ‘9 Círculos’ passeia por uma brasilidade bem interessante, flerta com maracatu e samba. É um texto bem cru sobre a realidade das ruas, estou feliz com isso."
("The chaos of the largest city in Latin America, the insecurity, the fear that revolves around this atmosphere of corruption, crime, poverty, the struggle for justice, and all the elements that are part of this environment... The song is divided into two parts. The first part is something along the lines of an internal conflict, and the second is a more political insight, with a glimpse over current events that we are experiencing right now as the game [Max Payne 3] is released. I think the song lives up to the São Paulo that we see today... To have a song sung in Portuguese in a project released worldwide is quite significant to Brazilian music. ‘9 Círculos’ contains a Brazilian flavor that is quite interesting, and it flirts with the maracatu and the samba. It possesses a raw content covering the reality of the streets and I am really happy about that.)"
We're very proud to have this original composition in Max Payne 3. For all of our non-Portuguese-speaking fans, you can check out a faithful transcription of the lyrics into English after the jump - and stay tuned for a special remix of the track as well, to be released soon.
Posted on April 11 2012, 2:30pm | Author: R* A | Filed Under: Games
Captured during the Max Payne 3 scoring sessions being conducted by Health at Woody Jackson's recording studio out in LA. Just one quick masterful take of the unmistakable Max Payne theme cue on cello.
An aging, greying gunman single-mindedly out to reclaim what was taken from him must infiltrate a building teeming with armed enemy goons – get in, reach the man in charge at the top, and get out unscathed by cannily outwitting and outmanning them all. The type of job that calls for more of a myth than a man.
Starring Lee Marvin as the mysterious, unstoppable force known only as Walker and supported by an amazing cast that includes the stunning Angie Dickinson and a pre-Archie-Bunker Caroll O’Connor - this surreal neo-noir crime film isn’t necessarily a direct inspiration of the Max Payne series or Max Payne 3 specifically, but there are many great stylistic parallels worth noting. The over-the-hill mythical hard man constantly facing impossible odds against a giant criminal organization. The haunting memories and tortured flashbacks to where it all went wrong. Even the sharp grey suit and the coincidence of a precarious helicopter-assisted cash drop orchestrated at an empty arena.
Remade in only the shallowest of plot-point respects in 1999 as the Mel Gibson vehicle “Payback”, we’d consider “Point Blank” to be the “High Plains Drifter” of Max Payne 3 Recommended films – a treat for Max fans who can appreciate a surreal take on the crime-action genre.
Today, we're proud to announce that another key contributor to the game's aural action is celebrated São Paulo rap star Emicida - one of the leaders in a movement that's helped make São Paulo a veritable hip-hop capital for Brazil. Emicida is known for his tough and raw rhymes and freestyles ('Emicida' being a fusion of the words 'emcee' and 'homicide') and for his dedication not only to aesthetics but to imparting important messages of social justice as it relates to the downtrodden of his city and country. Winner of Act of the Year in the 2011 MTV VMB Awards, Emicida's regarded as one of the biggest icons in Brazilian music today and has rocked mega festivals around the world from Rock in Rio to SWU, Sonar, Planet, Atlantis to Coachella.
We reached out to Emicida last week for his candid thoughts on what it's been like working on original music for the game:
"Antes de mais nada, sou fã de video games, como disse nas primeiras reuniões sobre o jogo, temos aqui na Laboratório Fantasma uma admiração muito grande pela Rockstar pois todos, sem excessão somos fãs de GTA, entre outros titulos lançados por eles. Ter a oportunidade de fazer parte do Jogo Max Payne 3 foi muito especial, compor para o jogo então, foi como um sonho, trabalhar com uma história tão densa, obscura onde temos uma trama que se passa na cidade de São Paulo, minha amada São Paulo, é nisso que eu quis me apegar, no inferno astral do personagem somado a paisagem caótica da maior cidade da américa latina, com seus contrastes e cenários, tensão, violência, corrupção, principalmente em um momento tão delicado da história de São Paulo, onde presenciamos uma onda de ataques politicos contra a população de menor renda... estou ansioso para o lançamento e vai ser foda!!" - Emicida
("Before anything else, I’m a huge fan of video games as I shared with you guys during our first meetings regarding the game. Here at Laboratório Fantasma (Records), we have a great admiration for Rockstar and we are, without exception, fans of GTA, among other titles that Rockstar has released. Having the opportunity to be part of the game Max Payne 3 was really special. Creating a song for the game was simply like a dream. We worked along a storyline that is dense, obscure and that takes place in the city of São Paulo, our beloved São Paulo. My intention was to hold on to this idea, that of an astrological inferno – when all the planets are aligned against you – of a character immersed in a chaotic landscape in the largest city of Latin America, with its contrasts and scenarios of tension, violence, corruption, and especially at this very delicate moment in São Paulo’s history where we witness a wave of political attacks against our low-income communities... I am eagerly awaiting the release of the game and it’s gonna be f***ing awesome!!! - Emicida)
We'll have more details including info and a first listen of the original song he created for the game soon...
Posted on February 21 2012, 12:05pm | Author: R* A | Filed Under: Games
A life of despondency and hopelessness in New York City is left behind by Max for the promise of a fresh start, a new opportunity and a brighter future in one of the world’s most burgeoning foreign markets – São Paulo, Brazil. A chance encounter with an old colleague, Raul Passos, leads to a job offer working personal security for a wealthy South American family – The Brancos – and Max follows a lead traveled by many businessmen and investors over the past decade-plus to the South American powerhouse city that twenty or more billionaires call home.
Today’s installment in our continuing series looking at the research, information and production that went into the making of Max Payne 3 examines the posh life of São Paulo – a city with wealth and power rivaled only by global metropolises of the highest order.
In a series of trips to São Paulo throughout the making of the game, Rockstar developers and Research team members studied the highs and lows of city life to help inform the characters, storyline and situations that befall Max with utmost authenticity. As Max is recruited to work for the rich and powerful Brancos, we needed to make sure the touchstones of this elite and growing segment of Paulistano society was represented appropriately and vividly. São Paulo has directly benefited from some of Brazilian president Luiz Inacio “Lula” da Silva's progressive economic policies over the past decade, with so much money now floating around (São Paulo alone represents over 12% of the entire country’s GDP), the city’s name has become somewhat synonymous with prestige and power - Brazilian TV even capitalizing on a Real-Housewives-style reality show starring four women from São Paulo. And for 2012, Forbes named São Paulo the top global city for investors after New York, London and Washington DC, in that order.
There are interrelated problems that plague São Paulo however, forcing wealthy residents to live cautiously and adapt. One is a persistently high crime rate (despite encouraging recent gains) deterring many from feeling too free to stroll the streets in certain areas of the city. Reminders of this are a part of daily life in the city, as more than one cabbie informed us that the fear of carjacking leads many drivers to treat red lights more like stop signs after midnight – and the conspicuous presence of extra beefed-up security is a common sight at entry points to virtually all prestigious points-of-interest from hotels to nightclubs to high-end shops.
The other is the notorious traffic that chokes the city at street level – with traffic jams that can extend for well over 100 miles, and where a five-mile drive can take an hour or two. And sometimes the two problems combine with dangerous consequences – the threat of armed, motorbike-riding thieves and kidnappers weaving in and out of traffic (which has inspired not only a spike in bulletproof windows but a proposed law banning moto-passengers) helped fuel the need for an alternative fast and safe means of short-distance transportation for rich Paulistanos. As a result, the elite take to the skies with helicopters – a trend that’s given São Paulo the distinction of having more helicopters than any other city in the world, and has dotted the city’s skyscraper rooftops with helipads galore.
Snapped during an aerial tour of the city and surrounding areas taken by Max Payne 3 developers, helipads are a common sight dotting the tops of city skyscrapers.
Max and helicopter pilot Passos take to the São Paulo skies in Max Payne 3.
That's just part of a way of life for Paulistano elites that you’ll see come into play in the game as Max works armed private security for the Brancos alongside Passos, who also serves as their personal helicopter pilot. Whether helping family patriarch and industrialist Rodrigo Branco make it to his day-to-day appointments on time by eliminating the variable of street traffic – or for when socialite trophy wife, Fabiana Branco, feels the whim to spend the night drinking and dancing away at one of the city’s hottest nightspots and must arrive in style – Max and Passos are relied on to ensure safe transport by heli.
Fabiana Branco and her sister Giovanna skip the line and arrive in style via helicopter to the exclusive Club Moderno for a night of drinking and dancing, escorted by Max and Passos.
On the outskirts of town, the city’s millionaires and billionaires live in sprawling mansion estates.
Fancy VIP nightclubs like the fictionalized Club Moderno that Fabiana and her sister Giovanna attend in the game serve as nocturnal playgrounds for São Paulo’s rich – with bottle service, layout and décor inspired by continental and international nightclubs and ultra-lounges. While our firsthand research excursions to São Paulo were serious work (really!), developers did get a small taste of the city’s lavish nightlife – from finagling entry to private designer parties at Avenue Morumbi mansions to attending the exclusive rooftop lounge scene at the chic Hotel Unique – which all helped to inform the vibe of the Brancos' lifestyle. When not partying, or shopping down the upscale Avenida Paulista or Rua Oscar Freire (known as the ‘5th Avenue’ of São Paulo), the super-rich retire to swank multi-million dollar luxury condos in city areas like Jardins, Alto de Pinheiros and Cidade Jardim – or to sprawling mansions located in the suburban outskirts of São Paulo state as seen in some of the aerial photos above we snapped while surveying local views by helicopter.
Stay tuned for our next edition in the Rockstar Research series that looks into the making of the game, where we’ll reveal some of the local casting done in São Paulo to create many of the friends and foes you’ll meet in Max Payne 3…
For Max Payne 3 to Grand Theft Auto V and beyond, Crews are groups of Social Club members who form persistent teams to compete and earn rewards in-game and on the Social Club website. Create a Crew or join one now - here are some Crews we've featured in the Crew Cut here at the Newswire:
The Rockstar Warehouse is the official online retail destination to shop for Rockstar games, fine apparel, limited-edition collectible merchandise, soundtrack releases, posters and more. Currently in stock: