
Today, we are proud to announce plans for an ongoing series of downloadable content for Red Dead Redemption.
Four packs of add-on downloadable content will be released for PlayStation Network and Xbox LIVE over the next few months, starting with the ‘Legends and Killers’ Pack at the beginning of August and culminating with the Red Dead Redemption ‘Undead Nightmare’ Pack this fall. These packs follow the recent release of the Free ‘Outlaws to The End’ Co-Op Mission Pack, which is available now on PlayStation Network and Xbox LIVE.
The upcoming downloadable content includes:
Legends and Killers Pack (Releasing beginning of August 2010)
New active map locations, characters and more:
- 9 New Multiplayer map locations — more than doubling the amount of territories in the Multiplayer Competitive modes
- 8 New Multiplayer characters— play as characters from Red Dead Revolver
- Introducing a new projectile weapon: the Tomahawk, with corresponding Challenges for single player and multiplayer
- New Achievements/Trophies
- Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)
Liars and Cheats Pack
New Competitive Modes, Multiplayer Mini-games in Free Roam, and more:
- ‘Attack and Defend’ Multiplayer Competitive Mode and Challenges
- New Multiplayer Horse Races complete with mounted combat
- Play as the heroes and villains of Red Dead Redemption as well as 8 additional multiplayer characters
- Multiplayer versions of Liars Dice and Poker from the single-player game
- Introducing a new weapon: the Explosive Rifle, with associated Challenges available in single-player and multiplayer
- New Achievements/Trophies
- Release date TBC
- Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)
Free Roam Pack
Delve deeper into the world of Red Dead Redemption with new Modes, Challenges and Gang Hideouts to discover:
- Additional Free Roam Challenges
- New action areas and defensive placements
- Posse Scoring / Posse Leaderboards
- New ‘anti-griefing’ measures in Free Roam
- Release date and pricing TBC
Undead Nightmare Pack
Ghost towns and cemeteries come alive in a West gone horribly wrong:
- Brand new single player adventure, Challenges and quests
- 8 New Multiplayer Zombie characters
- Additional animals unleashed in the world
- New Dynamic events
- More details to follow...
- Release date TBC
- Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)
More details on these upcoming packs and other updates will be revealed closer to each release. For more news and information over the coming months, stay tuned here at the Rockstar Newswire, the official Red Dead Redemption website, or our Facebook or Twitter.



















I have a request for you , can you put the legendery citys like Dodge City, Tombstone, and legends of the West Like the earps brothers, Doc holiday and the OK Corral battle...
thanx a lot
PC
perhaps we need a "law and order" pack. - more gang hideouts, co-op crime busting missions, lawmen characters, and of course an opportunity to finally have an automobile!!!!
yes, the automobile: i understand the hesistations of adding this to free roam, but it certainly would be appreciated. if added, it should have to be earned - like the stagecoach. and it probably shouldn't move any faster than the stagecoach as well. -seeing as proper terrain for an car is hard to come by in the wild west.
I hear you about not being a gamer not designer, ditto. I think we're pretty much in agreement that a game based around the outlaws of the '20 would be cool. The ones which have been made so far have certainly been so (Gangsters and so on) For example I loved the part of GTA:SA where you got to roam the countryside robbing and driving truck, sometimes I would create a special save on my mem-card just so I could do all of them again. But as much as I like the whole 20's bankrobber theme, I started thinking: would such a game really be a success?
Take RDR, had it just been a 3rd person shoot'em-up cowboy game, it would (probably) have been good fun for a while, but with all the other games like it, it wouldn't have stood out as something special. By doing what R* did they took something which could have been a predictable, and eventually tedious game, and made it special. And it seems that special is what makes games stand out in the current market. It's certainly what I go for when spending my hard-earned cash in my local gamestore or online.
@Is_Lazy
I understand your argument, but the train would travel around the "board" and eventually come into contact with areas where players were busy doing other stuff, and then again lag. I'm not educated in such matters, I've stated this frequently. But I wholeheartedly believe that if there was any way that the train could be added which was not detrimental to the enjoyment of the game, it would be. I don't think R* hates us and want to remove the most obvious way of adding to the multi-player experience, just out of spite. Then again they have completely ignored all my requests to move my couch so maybe ;-P That said using the train as a "game piece" in a co-op mission (where falling off equals death) I think it could be possible.
oh and @R* is there any talk about doing an Amazing Tales of New Austin? (Y'know similar to Episodes for the GTA series.) I've got money tucked aside for Undead Nightmare, but I have so much more you could have, if you'd like?! :-)
Hmm... It could even be done in sepia tone and episodic like early pulp literature or silent films "Landon Ricketts Last Stand" "Death comes to Tumbleweed"
Right after I posted my comment I actually thought about it and realized the idea would actually work much better as a stand alone game as opposed to a DLC. Simply due to the fact that so much more could actually be included into a storyline that would span across several decades considering the age Jack Marston would be in the early 1920's. Think about it. Jack would still be of enlistment age at the start of WWI (Potential story point). The introduction of a Federal income tax, labor unions, etc. Prohibition (speakeasy safe houses, flappers, bootleggers, gangsters, and Kentucky moonshiners). Not to mention weapons that would work effectively for the game. Ie, the Thompson submachine gun (with barrel clip)
(Insert James Cagney dialect) "You'll never take me alive copper. Yeah, see, yeah".
Not to mention, as I've already posted, the romanticism of the western outlaw clashing with the greed, notoriety, and fame-chasing of the contemporary outlaw...
As much as I'd love to see a continuation on the story of Jack Marston as a dissolutioned war veteran who finds himself in a world that is continuing to change and challenge his sensibilities and ideologies, it probably won't happen. But that's why I'm a gamer and not a designer. Some things are cool to imagine but that's pretty much it.