Rockstar Game Tips: Making Killer GTA Online Deathmatches with the Creator

Posted on February 25 2014, 5:05pm | Author: R* K | Filed Under: Games


When making Deathmatches using the Creator tool, consider placing powerful weapons in harder-to-reach spots.

In our previous Rockstar Game Tips article, we covered game design pro tips and pointers for polishing and perfecting your own GTA Online Races using the Creator - and we've been enjoying test driving what the Social Club community has produced thus far. Next up, we're going to delve into how to make killer custom Deathmatches, deciding every detail from where players spawn to which radio station plays in the pre-match lobby.

As before, we're leading off with a general guide for anyone yet to get some quality time with the Creator. For Creator veterans, we've got some inside design tips in response to questions and comments we've received at the gtaonline@rockstargames.com email address, including specific suggested do's and don'ts from some of the very Rockstar dev team that are actively seeking out exceptional Jobs to join the ranks of the Rockstar Verified.

Getting Started

The Deathmatch Details Menu is where you're going to enter the name and description of your Deathmatch, as well as parameters such as how many players can be on each team, Target Score (kills), Time Limit and Time of Day. Note that all Deathmatches have to be playable in both Normal (free-for-all) and Team varieties - whichever of the two you select as your Deathmatch Type sets it as the default when players enter the Job.

Balanced weapon choice is one of the key ingredients in a Deathmatch. Using the Lock Weapons option, you can choose to restrict your Deathmatch to one particular weapon (Forced Only), restrict the starting weapon but allow pickups (Forced + Pickups) or allow players to bring their own loadout (Owned + Pickups). This allows you to create Deathmatches that are pistols-only, knives-only, fists-only... whatever you like.


Tennis, anyone?

Perfect Placement

Just like when creating Races, placing a Trigger sets where players will need to go to start your Deathmatch from Free Mode and also lays down the rough location of where the action will take place. You'll also want to take a Lobby Camera picture to set the pre-Job background. Next up are the all-important Spawn Points. These are the points at which players will respawn when they die and their placement will go some way to determining how fun the Deathmatch is to play. The number of Spawn Points required is displayed at the bottom right of the screen and it is affected by the player counts you set up in the Deathmatch Details menu. If you feel like things are getting too congested, remember that you can go back and tweak all of those details at any time.

You'll also need to lay down some Team Start Points (one per player) which is where players start when your Job is played as a Team Deathmatch. Generally you'd be looking to start them off with their respective teams at opposite ends of the playing area, but there are no hard and fast rules so feel free to experiment. Maybe we'll see some Red Dead-style standoffs?

Once these are in place, it's time to start populating the playing area with things like Weapons, Health & Armor pickups, or even Vehicles and Props, such as Cabins and Barriers to provide additional cover. The only way we know of to create a well-balanced Deathmatch is to test it repeatedly and change things around accordingly. If the sniper spot you set up is feeling slightly too exposed, put some cover up there. If you find that players are heading straight for the P-996 Lazer you dropped in and dominating from there, maybe you need some heavy firepower on the ground to help even the balance.

If you want to quickly lay down some basic structure like Spawn Points, Start Points and Weapon Pickups to go back and tweak later, hit the Randomize option after placing your Trigger to get an instant playable Deathmatch inside the area you selected. You can also switch to in-game camera by pressing the Select/Back button and place Spawn Points, Weapons and everything else from the ground. This will also allow you access to create in underground areas and inside some buildings.


Adding too much cover plus too many Armor and Health pick-ups could make a fortified position overly advantageous, so always test and refine your Deathmatches.

Testing 1, 2, 3

Hitting the Test option allows you to play your Deathmatch against AI-controlled opposition and you must complete one Test before you can publish the Job. However, don't think that testing ends when your Deathmatch is out in the wild. Be sure to actively gather feedback from your Friends and Crewmates, as well as comments and ratings made by the wider Social Club community, and then go back in to update accordingly. You may even want to add notes to the description so that returning players can see what's changed and know that you're actively tweaking your Job post-launch.

Design Tips

  • Balance should always be your ultimate goal - the feeling that every player has an equal opportunity to win and that no particular Spawn Point offers an unfair advantage or disadvantage.
  • The kinds of things you'll want to be considering carefully are cover placement, high ground and sight lines. With this knowledge, you can create interesting sections such as effective sniper spots (with a handy Sniper Rifle to boot) and chokepoints.
  • Keep the radius of your Deathmatch in mind; players do not want to be running a marathon to get to the heat of the action.
  • Unless your Deathmatch takes place over a very large area, consider lowering the minimum number of players. This will make it easier to gather enough players to launch the Job and cut down the risk of keeping your players waiting.
  • Consider placing powerful weapons in harder-to-reach spots, such as on a low roof where a player will have to climb to get it. Try to place pickups in more dangerous areas so that players can't just camp in a corner with a rocket launcher spawn.
  • If you would like to set up a Deathmatch where only one weapon can be used, select it as the Forced Weapon in the Deathmatch Details menu and switch the Lock Weapon option to Forced + Pickups or Forced Only. With the latter option selected, any weapon pickups you placed out on the field will automatically become that selected weapon.
  • Varied terrain and existing structures can make your Deathmatch more interesting so whenever you're cruising in Free Mode, be on the lookout for potential spots.
  • You can add dynamic props such as explosive barrels or vehicles to give players different tactical options.
  • Spawn Points should be placed near to where the action is likely to be but clustered so that each spawn doesn't result in instant death. Also make sure you adjust the orientation of Spawn Points using the L1/LB and R1/RB buttons, making sure the player is facing the action when they spawn. There's nothing more frustrating than spawning into a frenetic battle with your back to the action.
  • When placing spawn or cover points, consider a rock, paper, scissors approach so that all positions have an advantage over some but a disadvantage over others.
  • Test, test and then test some more! Keep fine-tuning things until you can’t find anything more to improve.
  • Market your creation – A clever title and well written description coupled with an offbeat photo can make your creation pop on the Social Club website, meaning more players will notice it. You should also be creative in looking to promote your masterpiece amongst your Crew, your Social Club Friends, and also on outside social media channels like Facebook, Twitter, and YouTube to make sure all your friends know about it and give it a go.
  • Change the camera mode to third person view often when editing a Deathmatch so you can see how the props and objects will work in the game. An elaborate maze of props might look cool from above, but it could make for a frustrating map.  This can also help you place weapons and objects more precisely on the map.
  • While it may be tempting to fill the area with exotic weapons and vehicles, this can result in a bloated, unbalanced experience.

Time to Publish

When you're completely happy, hit Publish and your Deathmatch will be available for the entire community via the Social Club website. From there they can download, play, rate and share your Job at any time. Keep an eye on their feedback in the comments section for potential updates later on.

 

Feel free to discuss your ideas or tips with the rest of the Social Club community in the comments below (but as always, please resist the urge to spam repeated links to your Creations). Best of luck with becoming a maestro of the Deathmatch & Race Creator and we hope that these tips help you perfect any existing or new Jobs you may be cooking up.

Oldest
Newest
  • jeditib959171 week, 2 days agoReplyFlag
    Please play my death match called " Balloon Farts" and "Unicorn BBQ" . Seriously, those are the real names.

    Thanks,
    • BigMoGTAVon August 26 2014, 12:27pmReplyFlag
      any way to force teaqms to spawn on their own side? i made a DM with two towers, the aim was each team spawns on their own tower. Works well at the start, but then everyone just spawns everywhere.
      • rickyg1987on August 11 2014, 8:15pmReplyFlag
        Two sets of teams battle it out on seperate but near on identical skyscrapers.

        Armed with only snipers, RPG's and two Buzzard Attack Helicopters, each team must keep a steady aim and be ready to dodge any incoming bullets and rockets at the same time. There are lots of places to take cover from whilst you shoot from one skyscraper to another. If you smart, you might even take one of your helicopters to a different roof to gain extra advantage against your opponents.

        http://socialclub.rockstargames.com/games/gtav/jobs/job/hIU9FkCSkkqPhKBSNzIumg?platformId=1

        Enjoy
        • chancewinnyon July 30 2014, 6:53amReplyFlag
          bonjour a tous.J'aimerais savoir comment faire pour que rockstar valide une de mes activiter?(si elle le merite bien sur).merci d'avance.
          • E553XBWO1on July 22 2014, 12:35pmReplyFlag
            Hej guys and gals please check out my DM/TDM Wasted at the warehouse.And leave comments how or what to improve. Thanks a bunch and happy killing ight! http://socialclub.rockstargames.com/member/e553xbwo1/games/gtav/jobs/job/lbEedhNgWEaj5iRyAkoe6g?platformId=null
            • riot138on July 15 2014, 7:53pmReplyFlag
              The air port and Zancuddo are "restricted" from building in for what reason? Is it that they are both so ripe for creations? Perhaps they are too perfect. Having made innumerable races DMs and captures and this has been bothering me for months. There is no good reason to make those places off limits. It succeeds in only reducing gameplay and making me wonder why such pointless decisions are so strictly and stupidly maintained. Open the fort. Open the port.
            • Nashsaon June 30 2014, 8:06pmReplyFlag
              http://es.socialclub.rockstargames.com/games/gtav/jobs/job/0TiPxltuXkW5L_7_1D_QcQ?platformId=null

              Os pongo la primera partida que hago es en plan lucha en medio de un apocalipsis, un clasico. A ver que os parece.
              • Gorehound687on June 24 2014, 9:37pmReplyFlag
                Have a Biker Brawl at Hookies. Melee weaps molotovs and sparse combat pistols. Watch out for traffic, the AI cars are going crazy!

                Biker Bar Fight
                http://socialclub.rockstargames.com/games/gtav/jobs/job/LaXR3c8EPku4bXDK98ZDHg?platformId=2
                • SONIC_TURTLEon June 18 2014, 10:14pmReplyFlag
                  I just played a Vechile deathmatch in game with tanks, id really like this option, so i can make things like Lazer fights tank fights or Buzzard wars, is this possible or can you make it possible.

                  • DiE_OR_FiGHTon June 10 2014, 11:19amReplyFlag
                    i will
                    • BuRnOut9681on June 4 2014, 2:56pmReplyFlag
                      My friend makes awesome Deathmatches! Check out the video! https://www.youtube.com/watch?v=jMujs72GgfE
                      • MartynB92on May 23 2014, 11:09amReplyFlag
                        Add me on xbox 360, I make deathmatches which reference movies an some other games such as Scarface, Pearl Harbor, The Hills Have Eyes, Dead Island, I am Legend etc. I need more people in my crew too. My ID IS MartynB92. Willing to join other crews, amazing with sniper.
                        • MarcDeGevanni29on May 19 2014, 9:11pmReplyFlag
                          I'll give you a tip add difficulty to your map and try to utiliize building in areas not allowed to build on the birds eye view. walk out on foot and build, build from your car in rares and take an hour or more to plan out the Event or Mission your trying to build put some thought into the name and description so it grabs attention and add Human and POI from GTAV into the plot of your missions from Creator Mode. Don't make it so you cheat but through in a few twists and shortcuts that should give you an advantage you don't ever want to build a mission and fail horribly at it when showing it off. Give your self an Earned Edge in a Race or Deathmatch but remember to BALANCE. Everything most be balanced if it's Team vs Team or 4 teams out to get eachother make sure their Objectives are sowhat the same distances and their HQs/Base (Starting Location) Throw is a few hiding Secret Weapons. Placing them can be very critical. Cause if you just start out with a Grenade Launcher that will not be as fun but if you had to go up some stairs claim a few ladders and picked one up at a rooftop while it's surrounded by NPCS who want to kill anything in sight. Well that just adds more Skill and Fun to obtaining those Hardcore OP Weapons. So it doesn't appear so cheatish. So it's BALANCED and FAIR. That is CRITICAL!
                        • MarcDeGevanni29on May 19 2014, 9:02pmReplyFlag
                          I just finished my 30th Published Mission! I built a Demolition Derby, Team Deathmatch against Bathsalt Zombies a Fight Club even a Epic Rally Cup Circuit Races. A Bank Heist and Casing Missions. A Freaking Pyramid Deathmatch #30 If I can think it - I can Build it!
                          • MarcDeGevanni29on May 19 2014, 8:59pmReplyFlag
                            Look up The_Wheelman_IV

                            Best Creator around.
                            • MarcDeGevanni29on May 19 2014, 8:57pmReplyFlag
                              Just Follow my Levels on here I am the Best...

                              cheers.

                              Rockstar needs to make more Creative Mode Updates though I would like to make Longer and Better missions and the only way that is possible is more props and more Prop, Actor Limits.
                              • USS-Lucason May 14 2014, 3:15pmReplyFlag
                                USS-lucas
                                gostei di mais
                                • westfaliafanon May 9 2014, 10:44pmReplyFlag
                                  you should add another tip, don't make freaking fist fight only deatmatches. they're laggy as hell and it,skinda frustating when someone hits you once, but react as if you were hit a dozen times.
                                  • Luka-Natyon May 9 2014, 8:49amReplyFlag
                                    I love the creator beta and I love this great game!
                                    I continue to create without stopping ..
                                    I hope you do visit some of my creation is welcome any feedback ^ _ ^
                                    • Mike_Jeckelon April 27 2014, 9:20amReplyFlag
                                      Everyone feel free to give my Deathmatch a try, it's called Welcome 2 Your Own Death. Avoid ending up in your funeral plot by send people to theirs charred to a crisp with molotov c**ktails, or maybe run them over with a hearse, it's your choice on how to kill them. Also it's on the PS3 platform just to clarify. http://socialclub.rockstargames.com/games/gtav/jobs/job/SKmXk63RjUam5SEZuP8T7Q?platformId=null
                                    LOAD ALL COMMENTS

                                    Leave a Comment

                                    Social Club Crews

                                    For Max Payne 3 to Grand Theft Auto V and beyond, Crews are groups of Social Club members who form persistent teams to compete and earn rewards in-game and on the Social Club website. Create a Crew or join one now - here are some Crews we've featured in the Crew Cut here at the Newswire:

                                    Rockstar Warehouse

                                    Rockstar on Instagram

                                    Follow us on Instagram (rockstargames) to see original photos including events, sneak peeks of collectibles and much more.