Crew Cut: The War Report
Since we first challenged Social Club Crews to step up and take on our Rockstar Dev Crew in Max Payne 3 Multiplayer, the battles have been flowing fierce and fast, each one streamed live via the Rockstar Games Twitch TV page. Facing off against some of the most passionate and dedicated Crews out there has shown us both the thrills of victory as well as some agonizing defeat, as you can see from the box score results below. Read on for the full report from the battlefields over the past couple months...
Proving that the most skilled Free Aim PC player Crews are truly an elite and rarefied breed, our most recent game held on January 15th saw the Dev Crew on the wrong end of a 3 - 0 thrashing at the merciless hands of The Beer Barons Crew. The Beer Barons let slip the dogs of war over the course of three games, but were charitable enough to let our Devs win one round in each of the Gang Wars. Things looked grim off the bat in the São Paulo Bus Depot as Snuser offed MaxPayneDev1 for the first of many times, just as scoring began. Brandishing dual PT92s, xOpiate30x also had a big showing. The Team Deathmatch in the Nova Esperança was the real kicker as the Devs succumbed by a wide margin. Porosenok85, number two on the Crew’s leaderboards out of their total 69 members, flexed his BEER muscles throughout the game, as did Narbe974 and Qlw34k.
Our first game of the new year saw the Devs put Tha Bullys Crew firmly in detention with a 3-0 sweep. Beginning with a Team Deathmatch on the Rooftop of the Moderno, Dev1 took up a sniper position on the helipad. With open spaces covered, the Devs leapt into the lead, going up 23 - 15 within minutes. Tha Bullys became the bullied and the Devs played the game out for a comfortable victory. Next up, we went into a Gang War in the favelas, beginning with Warfare. It was a tight affair with no quarter given or asked, but Tha Bullys stole the lead in the final 15 seconds and perched out to take the round by just one kill. After a game of Short Fuse went the same way, the Devs knew there was no more room for error. After finding a Passage with ease, they entered a Turf Grab centering around the warehouse. With just four players per side, the teams were spread thin and had to play smart. Staying in pairs to hold two checkpoints at once proved a worthwhile tactic for the Devs, controlling at times all three of them and thus evening the score heading into the final round. Not underestimating their enemy, the Devs played it safe and took the high ground. RKO Bully, wearing the Social Club Human Skull, tried to flank but Dev1 was wise to the threat and noogied him and the rest of Tha Bullys into submission.
Seeking a redemptive victory, Tha Bullys took on the Devs in the Hoboken Alleys. Dev1 and Dev3 both took sniper rifles to battle, but opted for a short range wrap on HURTMLYNCH who, rocking the demonic skull mask and wielding dual sawn-offs, helped his team to a four-kill victory. Dev1 was the marked man in Takedown and Tha Bullys executed him swiftly, taking another two-round lead in the overall Gang War. In Passage, Dev1 filled the construction site with tear gas to stop Tha Bullys from advancing, following up with the IA2 to make sure. It looked bleak for our Devs for most of the following game of Grab but an impressive double play in the final minute turned the tables in our favor. Incredibly, it looked like another epic turnaround was in the cards. After the Devs took an early lead in the final round, Tha Bullys camped out on top of the garage. The Devs were forced to flank through the ruined building to get a clean shot, and the tactic paid off as a three-kill lead doubled to six with one minute left on the clock. Ultimately, the Devs were good for the whitewash, though the final tally doesn't do Tha Bullys justice as it was one of our most exciting games yet.
The United Sick Assassins Crew opened their game against our Devs on 18th Dec with a barrage of grenades to immediately reduce our squad from eight players to two, in a round of Last Man in the Hoboken Alleyways. Dev1's bomb suit survived the initial wave but with all 8 of the De Marcos still alive, he and his remaining compatriot didn't stand a chance. The United Sick Assassins were also able to take the subsequent round of Grab, with Shmonegan dropping a bag in the final minute to leap ahead of the Devs. The Devs got their revenge however during an intense game of Takedown as Dev9 took out Shmonegan with just three seconds to go. After taking a game of Short Fuse, we were all square heading into the final round, but ultimately United Sick Assassins took the War with a seven kill lead. Props to mr-23e44 for taking the awards for the most kills and the highest kill streak. Well played! Although the Rockstar Devs were able to take a Gang War for themselves, a final Team Deathmatch proved decisive, and the United Sick Assassins walked having won the day by 2 games to 1.
Check out Pro Killers Unleashed's performance against our Devs, which was uploaded to PKU Mime's YouTube channel
PKU Mime, Crew leader of Pro Killers Unleashed, was kind enough to upload his own recordings from our game against his Crew providing a great view of their perspective in the battle. He nominated a Gang Wars in Hoboken as his favorite game of the day, no doubt due to his own impressive performance. You can check out the other games from his perspective here and here. Spoiler alert - the Devs lost 2-1. To see the action from both sides, you can also watch the entire series of games from Dev1's stream.
At the end of November, a skirmish against Xvx-The-Agency-xVX Crew began with Team Deathmatch in the Bus Depot. The Xvx-The-Agency-xVX Crew employed the ol' ambush strategy from the start, laying in wait for us in the upper floor of the office. When Dev2 got frustrated and went on a solo run, he was quickly blasted away and the Devs succumbed to a five kill deficit from which they never recovered. Angered by being outfoxed, the Devs stuck close together in Hoboken Alleyways for the next Team Deathmatch, moving through the map as a unit, across rooftops and through the buildings and bars. Having dominated the first session, The Agency's ForceableMass met his immovable object in Dev1, and the Devs moved into a six kill lead, taking a Feud in the process. Dev1 dominated from the rooftops with his trusty G9 Commando by picking off targets across the alleyway, but went with the dual Auto 9mms whenever moving inside. With two minutes to go and the scores still tight, both teams went all out in a thrilling finale. It was close, but Xvx-The-Agency-xVX eventually tired and lost by a decisive six kills.
Next up, Gang Wars. Our Devs took the first round of out and out Warfare comfortably 36-22. Although Xvx-The-Agency-xVX managed to escape with the bags in Grab and bomb the main bridge in Short Fuse, the Rockstar Dev Crew took the checkpoints in Passage which left the playing field even heading into the final Elimination. Xvx-The-Agency-xVX again took up strategic positions, this time in the high part of the Favelas, using cover and height to rain down death. Good work with the RPG from Dev2 helped take out some snipers but the fortress could not be breached. With just four Devs remaining, they ultimately retreated to their own vantage point, fighting fire with fire. However, Xvx-The-Agency-xVX's strategy helped ensure that time was on their side, and eventually the clock ran out on the Devs. Final score 2-1 to Xvx-The-Agency-xVX - huge commendations for the Machiavellian tactics leveraged with a degree of teamwork like we've rarely seen before.