Behind the Scenes in Grand Theft Auto: Vice City’s “The Lab” (Part 1: Animation)
Here’s a special treat from the archives. Nearly ten years ago, Grand Theft Auto: Vice City was honored by London’s Design Museum as an annual design award nominee recognizing the ‘biggest contribution to design in 2002’ alongside such other newfangled technology as Apple’s iPod. Part of the award festivities included a special installation at the museum for which we produced an exclusive set of interactive kiosks to give visitors a glimpse of how Vice City was created – specifically focused on the game’s Animation, Sound, and City Design architecture. In honor of Vice City's 10th anniversary and release for Android and iOS, we’ve dug up the original files from this digital display not seen since the original museum exhibition and for the first time are publishing the entire three-part series online – starting with today’s Animation chapter seen above. Enjoy rare footage and sketches including:
- “Motion Capture”- a rare video showing a cutscene between Kent Paul and Tommy Vercetti going from motion-capture through to 3D model wireframe to finished product.
- “Sketch Book” - a progression of original character sketches through to final models and now-iconic illustrations of such folks as Lance Vance, Avery Carrington, Ken Rosenberg and more.
- “Tommy Moves”- a set of clips showing the genesis of Tommy’s animations whether jumping into a Comet sports car, dive kicking a biker off his chopper or running with a chainsaw...
Embed code is provided below for anyone who’d like to re-post – and be on the lookout for Parts Two and Three quite soon.