New at Social Club: Multiplayer Match Reports

Posted on November 20 2012, 5:08pm | Author: R* Q | Filed Under: Games, Social Club

Newly introduced as an addition to the Max Payne 3 Multiplayer features at Social Club, you can now relive every bullet of your multiplayer experience and learn from your specific history to improve your game with the new Social Club Match Reports feature. Just like a football coach studying last week's game film to plot and plan out and adjust upcoming game plans, Match Reports provide you with in-depth analysis of your past forays into the battleground to allow you to better understand what tactics are working for you and which tactics are causing your downfall. Logged in users with Max Payne 3 linked can access Match Reports directly at http://socialclub.rockstargames.com/games/maxpayne3/mp/matchreports. Read on for a breakdown of each element of the feature, and helpful tips on how to use Match Reports to take your gameplay to the next level.

 
At the top of the Match Reports page, you'll see a timeline of your most recent matches, sortable by multiplayer game mode. The feature records the gory details of your previous ten matches, so check back in regularly to keep up to date with the info. 
 
Once you've selected a game, the Heatmap (as seen above) will indicate the flashpoints and bottlenecks where your opponents are zeroing their sights, so you can use this information to out-think and then out-flank them the next time you roll out on to that map. Scroll through a complete timeline of all the kills from that match using the play-by-play navigation on the left-hand side - with ability to see which weapons were used, who was using them and where they stood to finish off their opponent. 
 
Selecting the skull to the right of the Heatmap will bring up Weapon Usage information, which lets you see which weapons work best for you, your team and your opponents. In combination with the Social Club Arsenals feature, this will give you everything you need to know about which weapons are best for you on which maps, so there's no excuse not to up your KDR. Trying to figure out whether it's more efficient and effective to aim for the head or the gut when targeting enemies? Selecting the body icon will pull up the Damage Breakdown, which will tell you where and how damage was dealt by individual players and by entire teams who won or lost that specific match.
 
 
The Match Reports page also displays your stats for all weapons used in a given match. Keep tabs on your arch-enemy Nemeses and find out which players you should be targeting for easy kills.

Let us know what you think of the new feature in comments and stay tuned for continuing Social Club feature updates and enhancements soon.
 

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  • jessup720on December 26 2012, 6:05pmReplyFlag
    In the case of my large 300 member crew, a lot of people choose to split off to set their own separate crew records, but why should they be forced to divide their time? The solution I propose would let them create squads within the crew with their own stats without breaking up the whole. You could form alliances with other crews this way if you create an umbrella crew and they all group under it. They would all have to be in agreement though. "You are either with us or against us" sort of deal. A graph structure would be even more interesting and flexible, but more complicated.
    • RaZZo13on December 26 2012, 8:47amReplyFlag
      Yes. Crews are already beginning to form these kind of "alliances" on their own. If would be great if R* made it official, so we could benefit from it.
      • jessup720on December 26 2012, 6:08pmReplyFlag
        @RaZZo13 In the case of my large 300 member crew, a lot of people choose to split off to set their own separate crew records, but why should they be forced to divide their time? The solution I propose would let them create squads within the crew with their own stats without breaking up the whole. You could form alliances with other crews this way if you create an umbrella crew and they all group under it. They would all have to be in agreement though. "You are either with us or against us" sort of deal. A graph structure would be even more interesting and flexible, but more complicated.
    • swerve_servinon December 6 2012, 2:41amReplyFlag
      Thought this was a really cool addition, until i noticed that the k/d ratios are never correct. Had a 27/0 game the other day and it lists in the match report as 25/1. Thanks for another glitchy feature.
      • R* Mon November 27 2012, 4:19pmReplyFlag
        Head over to TwitchTV right now to see us go toe-to-toe against the LXG Crew in Max Payne 3 multiplayer: http://www.twitch.tv/rockstargames
      • Socketzon November 27 2012, 11:48amReplyFlag
        Thank you as it is impossible for me to do everything. Plus as my friend RaZZo13 suggested it would be beneficial to those members who have earned there place in a Crew. - OCPC.
        • ForceableMasson November 27 2012, 2:19amReplyFlag
          Dude this feature is so cool, it records your matches to the fullest detail possible. My little brother didn't believe I went 29 kills and 0 deaths in the match then I showed him up right here! His mouth was shut for the rest of the afternoon! I did notice something though, I got 29 kills in the game and the report only showed 25 kills. Also, I can't wait to play that new Roscoe street subway map, I wanna see just how memorable it is, That was my second favorite level in Max Payne 1. Also, are we gonna get to play any new Single Player levels in the future, just wondering? I am extremely content right now, hearing about that new map was exhilirating, now I can't wait to play it!
          • R* Yon November 27 2012, 11:06amReplyFlag
            @ForceableMass Ha, match reports are good for that sort of thing. Solid proof. As for your 29/25 kill issue, if it happens again please let our Support team know.

            We'll have first details on the final DLC pack following the release of Painful Memories, so watch for that coming up.
          • Bizerker21on November 27 2012, 1:10pmReplyFlag
            @ The match report always leave off some kills...I find that many of mine are missing a few kills. The most apparent is when you are the highest XP in the TM DM, but have lower kill total than your own team member. For some reason your match report is not counting certain kills that is being in game.
          • jessup720on December 26 2012, 3:02amReplyFlag
            @ForceableMass This happens to me plenty as well. Usually it is off by a few kills, but I just played a near perfect game that froze with a couple minutes left to go: 23 kills, 1 death, 7 assists. However, when I looked at the score on the match report it listed 2 kills and 17 Deaths!! What the hell??
        • Citizen-88on November 26 2012, 10:25pmReplyFlag
          Can we get Payne Thresholds for November 26th-December 2nd please?
          • R* Aon November 27 2012, 12:39pmReplyFlag
            @Citizen-88 Payne Thresholds should be resuming next week
          • Citizen-88on November 27 2012, 3:38pmReplyFlag
            @ Ah ok, thanks for the swift response. Are they fortnightly now then? I thought they were weekly.
          • R* Aon November 27 2012, 4:38pmReplyFlag
            @Citizen-88 They should be weekly - there was a technical issue with this present week's Thresholds though - apologies for that.
        • thelastmachineon November 26 2012, 9:06pmReplyFlag
          so, is there more dlc coming after deathmatch made in heaven? and if not more maps/factions/guns then will there be a massive unlock dlc? to give us skulls/deathmatch characters/etc? maybe closer to GTAV being released? I keep missing these multiplayer events and I'd like to be able to enjoy some of this stuff before this game is sunk. Bring on the Sh--ty comments, i know, you guys earned all these things, but i'd be happy to pay a few dollars for them. sure i'm not the only one. :) k thanks, rockstar!
          • R* Yon November 27 2012, 11:21amReplyFlag
            @thelastmachine We haven't announced any plans for more DLC after Deathmatch Made in Heaven. As for your other question, you'll have more opportunities to get the skull masks in the future. Our current thinking is that maybe the people that currently have earned the skull masks get to use them for a certain amount of time, and then later we'll open it up to more people. That way they don't feel like they earned something that they got to exclusively use for only a very short amount of time. Hope that makes sense. We haven't fully confirmed that's what we're doing, but do watch our website in the future for updates.
          • thelastmachineon November 28 2012, 8:29pmReplyFlag
            @ that makes absolute sense, thanks!
        • IGOR-pkon November 26 2012, 7:16pmReplyFlag
          I hope to fix the problems, I have really wanted to play.
        • onlineiderroron November 26 2012, 2:41pmReplyFlag
          when you playing good they call you a cheater.
          when you suck they make fun of you.
          closed mind always have their mouth open.
        • OldstyleHxCon November 26 2012, 1:47pmReplyFlag
          Usa1 crew member glicthing http://min.us/i8zItntPZQlbY
        • KelvinFelipeon November 26 2012, 5:43amReplyFlag
          I'm going to get my Xboxlive GOLD account back in around 1 or 2 weeks... so, if ya want, add me now on Xbox360: KelvinDeAssis
          • R* Yon November 27 2012, 11:32amReplyFlag
            @KelvinFelipe Cool, we've got some new multiplayer events coming up. They're being announced this week, so watch our website for the new schedule. Your Xbox Live Gold renewal couldn't come at a better time.
          • KelvinFelipeon November 27 2012, 11:36amReplyFlag
            @ I'm sure of it! :)
        • RaZZo13on November 25 2012, 8:14pmReplyFlag
          I agree with Socketz. The way the crew system is being embraced and evolving, there needs to be further dev. Alllowing crew leaders to assign ranks/privileges would allow encouragement/reward for high-scoring, more dedicated crew-members. Assignments such as "Recruiter" etc. Also, allow a system of crew "alliances" pacts or truces between crews, which would allow for more XP opportunities. For example, RZZR and OCPC are in a state of being "sister crews". Rockstar, please make this a standard option.
          • R* Yon November 27 2012, 11:34amReplyFlag
            @RaZZo13 This and a lot of other ideas are being considered for Crews, and we'll update everyone on new features in the future. Thanks for the suggestion.
          • RaZZo13on November 27 2012, 12:30pmReplyFlag
            @ Cool. Thanks for responding!
          • RaZZo13on November 27 2012, 12:35pmReplyFlag
            @ Also considering how it could expand XP catergories. Ex: "Allied Crew Assist" etc..
          • jessup720on December 26 2012, 3:11amReplyFlag
            @RaZZo13 I think this is a superb idea and have submitted something similar to the devs via email. I proposed a tree structure to crews, so each crew could designate an affiliation. Crews with the same affilate would be put on the same side in games and would share assists. Even the XP and other stats would flow through to the parent crew as tribute, but each crew would record what they earn separately as well.
          • RaZZo13on December 26 2012, 8:50amReplyFlag
            @jessup720 Yes. Crews are already beginning to form these kind of "alliances" on their own. If would be great if R* made it official, so we could benefit from it.
        • DropDeadOmixon November 25 2012, 7:48pmReplyFlag
          If you want to see some awesome MP3 Free Aim multiplayer gameplays, then check my YouTube channel out :)
          www.youtube.com/DropDeadOmix
        • Socketzon November 25 2012, 3:44pmReplyFlag
          What we need is a feature to promote some members to help manage the crew, That's the kind of benefits new updates we need for social club. Thanks!
          • GGretskion November 26 2012, 2:35pmReplyFlag
            @Socketz I agree man. Thats wat i suggested for GTA5 crews lol
          • R* Yon November 27 2012, 11:40amReplyFlag
            @Socketz Thanks, that's something we're considering for the future of Crews.
        • noclue_42on November 25 2012, 6:14amReplyFlag
          you make me say it again....

          - 5 more legend ranks
          - 5 new avatars
          - 5 new pistols
          - 5 new maps

          whatever it is, within the next 5 days i would like to see some progress on that. another whole month without any news on the DLC. you know, just because you've delayed the very first launch of DLC, doesn't mean you have to release the following ones in the same fashion. show max payne 3 some love NOW.

          we don't need NO STATS or SOCIAL CLUB make up, we need and WANT INGAME IMPROVEMENTS! and of course we 'want what we paid for' so release the god damn DLC before everyone forgets about this game.

          not so happy, noclue_42
        • ErnestoRockon November 25 2012, 4:46amReplyFlag
          Legend 6 today. Lets see if i can manage legend 10 before the new year. :)
          • R* Yon November 27 2012, 11:41amReplyFlag
            @ErnestoRock More Triple XP is on the way for December, so you might just be able to make it before 2013 begins.
        • magdaleno9on November 24 2012, 5:30pmReplyFlag
          I AM INVISIBLEE?? serisulo i am trying to customize my avatars, i keep pressing A but NOTHING!! so i decided to play online and my charcayer is INVISIBLE, i reset my game 349849 of times but NOTHING please help me!!! i don't wanna be called a hackeeer pleaaseee
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