Max Payne 3 Hostage Negotiation Pack DLC Coming to All Platforms on October 30th

Today we're pleased to confirm that the Hostage Negotiation Pack, the next piece of Max Payne 3 Multiplayer DLC, will be available across all platforms on Tuesday, October 30th.
Available free of charge to Rockstar Pass holders and for either 800 Microsoft Points on Xbox LIVE or $9.99 on PlayStation Network and PC, the Hostage Negotiation Pack includes four new multiplayer maps specifically designed for intense online action plus new items and weapons as well an entirely new avatar faction.
Look for more details on the pack next week, including detailed previews of all four new maps.

Arm bandages and face tattoos are just a few of the accessories that you can equip on your Filhos De Ogum avatar.

Each faction's customized Heavy Helmet will reduce all damage taken to the head by 75%.

Gear up if you plan to take control of the O Palácio Strip Club located in the center of the favela.
Previously:

































http://www.rockstargames.com/newswire/article/45721/the-new-maps-of-the-max-payne-3-hostage-negotiation-dlc-pack.html
http://m.rockstargames.com/newswire/article/36621/live-freeaim-or-die-max-payne-3-multiplayer-xp-update.html
This game needs an overall boost from the developers, immediately.
@ R35URR3C73D stop whining about small player numbers. you can't play more than 20 people at a time anyway. there is is a core comunity that's "always" around. most of the time they don't whine (unless they can't play) and they stay on board with the innnovation. you don't like it, g-g-g-et out....srsly, all that bullsh*it doomsday talk about how the multiplayer dies and/or is supposedly dead since 2 months or whatever is plain annoying. "shallow, and pedantic."
no need to bring people back. those who quit are quitters, and we don't need those around rly. we're good playing as the "small" community we are. so srsly get over yourselves. you got offered innovation, to the MAX i might say, but you didn't feel comfortable with the fact that innovation takes time to be established. so, go play your deja-vu games then and/or shut your pieholes...and stop talking that "multiplayer dies" bulls**t, cause that's totally not the case. thanks
There's also a title update that should be happening this week to address some outstanding technical issues but you should also make sure you've reported what's happening to you to our Support Team, as it could be something fixable by troubleshooting.
Lastly, if you have feedback about weapons balancing, the only place to have that heard directly by our developers who can fine tune weapons variables is via MaxFeedback@rockstargames.com. Please shoot them a note with your input. Cheers.
That "small community" crap doesn't fly, unfortunately. Same thing happened with K&L2. It'll become smaller once the big sharks hit the market this November. It's about a couple of months post launch and everyone I know has sold their games for ridiculous prices. The game is literally forgotten, and none of the shops here are accepting MP3 to trade in, simply because there aren't that many people who're interested. I bought my new copy at a ridiculous price as well. When a game's lifespan is this short, pretty soon you'll have trouble finding anyone to play with. Why do you think the Disorganized Crime DLC pack was made free? Do you think it would've been free if Rockstar was doing good with Max Payne 3? Now judging by your previous answer to the "whiner", who actually pointed out very critical issues in a positive manner, I'll expect some flaming to follow, but you gotta understand, when we come here and point out these facts in a polite manner, it's not because we hate the game, it's because we like it and would want it to be improved.
compared to the gameplay you're offered in MAX PAYNE 3's multiplayer, everything, out right now and in the near future, looks and will look like very VERY SMALL FISH, to stick with your metaphor. and i think you know it.
NOTHING comes close to the experience max payne 3 offers online. yes there are some issues with the mechanics, but considering how far R* reached out, what R* made possible (even if it's not yet working 100 % all the time, even then) - it is more than any online shooter has ever delivered and it's incredibly adrenaline pushing gameplay that i haven't seen in my 10+ years of gaming. it's unique, ahead of its time. walking away from it? "it aint even a question"
one post on the wire said something about the coding for the pyhsics of the whole movement mechanics, especially in bullet-time in multiplayer, must be so damn through the roof complicated that even stephen hawkings would get a headache looking at it. and while that's exaggerated, it makes a point. this is groundbreaking stuff. so i "don't mind" that there are issues yet to be solved. this is history in the making.
and yes i'm having my fair share of problems with connections too. at least once a day i spend like 30 minutes in lobbies, trying to connect and stuff, but the wait is worth it everytime. i don't give up just because of thse issues. there are quitters, those who give up easy, those who are impatient, those can't see the whole picture, those who don't want to look at it from a wider perspective and so on...but those giving the game a pass because it has some flaws are truly "throwing away" something they will never be able to experience in the near future, if ever again
that's like being offered the chance to spend a night with eva mendez [or some other one of a kind woman (pretty much unreachable) one is attracted to] . the only condition: you have to run a marathon. on your way doing the marathon you realize you also gotta leap "unexpected" hurdles. now because of those unexpected hurdles,do you a) give up and let that fine woman and the once in a lifetime opportunity to spend a night with her slide? or do you b) show some morale and stamina, and leap the hurdles on your way to finishing the marathon?
i am that option b) guy.... i don't throw in the towel that easy. guess i'm not exactly in the majority here, unfortunately, but that's okay. sorry for the wall of post after reading a few lines only, but "BIG SHARKS".....no sir, none in sight, none at all. there is no competition to this game. this game is in a league of its own.
yeah, say the "bugged" league and ignore the point, or try to undestand me aswell. or do whatever you want.
PS: a 100 player community for an epic game is worth more than a dejavu game with millions of players as a community. to me, that is.
and you don't need to tell R* how to handle their business i think.
As regards to people dual wielding I agree with R35URR3C73D though dual wielded weapons are well too powerful especially two single handed smgs which can't be beaten at medium range by any weapon it's pretty silly. I think dual wielding in MP should be a lot more realistic in that dual weilding makes both weapon's accuracy drop to half. This way people would have to fire them in short bursts to get a kill, slowing them down a bit and evening the playing field considerably.
"The Hostage Negotiation Pack will also include two new weapons: the M24 Sniper Rifle and the IA2 Assault Rifle, the new Explosive Burst for explosive booby traps, the Bomb Suit item to protect against explosive damage and the Intimidation Mask item to cause slower reload times for your enemies."
I cant afford to give 20 pounds right now :(
http://www.youtube.com/watch?v=nTlw4xA1PF4
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