Compare Max Payne 3 Stats Across Single Player and Multiplayer with the New Social Club Friend Compare Feature
It's time to tell your loudmouthed friends and crew mates to quit their wild braggadocio, because this week we've got a great new tool on Social Club to ensure a quick and indisputable end to any and all Max Payne 3 verbal one-upmanship from those who can't back it up. The Friend Compare system is available now at the Max Payne 3 section of the Social Club so you can investigate how you size up against your nearest and dearest, in a wide range of stats across both Single Player and Multiplayer.

Convinced that you rep the G6 Commando the hardest or always Bring The Payne when playing as Max or Passos in Payne Killer? Want to know for sure that you have the best Consecutive Hit Streak on Chapter IV of Story mode? Now prove it by lining up against up to five of your friends and Crewmates at a time and really finding out who's the boss (it is worth mentioning that you can only see the stats of those friends who have the appropriate privacy settings).
To access this useful tool just head over to the Max Payne 3 area of the Social Club and hit the Friend Compare button on the right hand side of the navigation bar in either Single Player or in Multiplayer. From here, you can scroll through your friends list, and any of your Crews' rosters to select those players you want to check your stats against, and find out where you need to pick up the pace.

Keep an eye out on Social Club for more new features in the coming weeks.

































I am experiencing the same issue as reported earlier by more players.
My Single Player stats are not synchronized correctly. Only my Golden Gun pieces and found Clues are indicated in my Checklist, all Level related information is missing, it keeps indicating that I have 0 of 17 chapters finished.
I also keep having problems with connecting to Social Club in-game on my XBOX 360, it keeps throwing the same error: SOCIAL CLUB ERROR "The Rockstar game services are unavailable right now. Please try again later."
Can anyone assist me in solving these issues?
Best Regards,
Joeri.
Multiplayer stats seem to be okay though, can this bee fixed...???
Why does Max throw away any two handed weapon (assault rifle, shotgun, etc.) as soon as he dual wields? If you still have full ammo for the rifle/shotgun/sniper why wouldn't he just put the weapon on his back with a sling? I like the idea of Max tossing weapons when they're out of bullets, but at the start of a multi match when I choose to dual wield I shouldn't have to loose my other weapon for no reason. If its a question of realism having him use a sling for his primary weapon would still be absolutely realistic and would make the gameplay that much better. I've died countless times because I'll dual wield to survive a close range shootout but then when I need to switch back to a gun with longer range to take out someone farther away I can't because Max already tossed it. (This happens constantly in both single and multi)
Why was this design choice made? Any chance it will ever be patched?
Thank you.
you said you need that dual guns/rifle switch sometimes, but i'm pretty sure that an animation like "taking gun from with sling from the back and start aiming" takes some time. a) you don't have time and b) the dual pistols holster might in the way.
ALSO, how would diving backwards and landing on your back look like when you have a rifle "slung" to it or hanging from your shoulder? same with shootdodgin to the side and stuff. rifles would "glitch" into the ground. unless R* made it so that max always gets the rfile pokin into his back on landing. OW.
I talk about the solo because I think i have seeing it in multiplayer
sorry for my english
I noticed that in the gun customization menu there is now Silver/Chrome plating and it says "Unlocked via Social Club". How do I unlock it? Thank you.
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