Rockstar Game Tips: Working Together to Drop Bags in "Delivery"
Perhaps the most fast-paced of the Gang Wars' objectives in Max Payne 3 multiplayer, Delivery tasks both teams with transporting bags to drop off locations, earning points for each successful drop. As the location of both bags and drop off locations change throughout the round, and the carrier is only able to use a single one-handed weapon whenever the bag is in their possession, this round requires teamwork, good environmental awareness and of course a solid Loadout strategy.
As in our recent tips article where we demonstrated sound strategy for planting the bomb in "Short Fuse", we've laid out three roles that can be shared around your Crew to ensure that all bases are covered. Again, one of the keys to this strategy - employed by some of the deadliest players on the multiplayer development team - is the idea of complementary Bursts. In the Loadouts we've listed below, try and resist the urge to use Big Dog and Grounded until you've built your adrenaline to at least Level 2. It will be worth the wait, as the benefit will be shared throughout your team.
Bag Lady
The Crew member responsible for carrying bags is obviously the prime target for the opposition, so they need to be well protected but still light enough to get around the map quickly. Whenever you're in possession of the bag you'll only have one hand free, so the DE .50 packs enough punch to take out individual pursuers. What many don't realize is that at Levels 2 and 3, Sneaky Burst makes you appear as a friendly bag-carrier on your opponents' minimap, which can help you slip by unnoticed, providing you don't enter their line of vision. With a little Loadout weight left to play with, we've also equipped the Gorilla Mask, purely because our dev players like the idea of a bag transporting primate double act (more on that in a little bit).

Single Handed Weapon Slot: DE .50
Burst Slot: Sneaky
Item Head Slot: Gorilla Mask
Item Chest Slot: Heavy Body Armor
Item Gear Slot: Walkie Talkie
Item Gear Slot: Quick Holster
Baggyguard
The Bag Lady is a prime target whenever in possession of the contraband, so it's a good idea to employ some muscle to protect them from the other team. The key is to stay close to the carrier throughout, watching their back, and where needed, telling them via voice chat to take cover so that you and the other escort can attract and neutralize the heat. As stated above, we recommend saving your Big Dog Burst until Level 2, and then using it whenever your carrier is under fire and needs a health kick to make it to the drop off - just remember that you will need to have them in sight to share the health benefits at level 2.

Single Handed Weapon Slot: PT92 (with Gas Block)
Two Handed Weapon Slot: MD-97L (With Barrel Upgrade/Extended Mag)
Projectile Slot: Grenade
Burst Slot: Big Dog
Item Chest Slot: Medium Body Armor
Item Gear Slot: Vampire Fangs
Item Gear Slot: Quick Holster
Bag Thief
Like the evil alter-ego of our Bag Lady, the Bag Thief is there to sabotage the opposing team's efforts by intercepting their bags and, whenever possible, activating Grounded Burst at Level 2 or 3 to disrupt their intel. The Booby Trap item ensures that even their fallen corpse has a trick up its sleeve.

Single Handed Weapon Slot: M10
Projectile Slot: Tin Can
Burst Slot: Grounded
Item Head Slot: Gorilla Mask
Item Chest Slot: Heavy Body Armor
Item Gear Slot: Booby Trap
Item Gear Slot: Sneakers
Item Gear Slot: Autoinjector
If you've got any other tactics or techniques you've used to get the upper hand in Delivery, share them with us in the comments.

































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http://support.rockstargames.com/entries/22022507-9-17-12-ps3-crew-stats-not-updating-in-max-payne-3
That way when they figure out what screwed up the crew leader board xp update our xp will be restored.
Seems to be affecting mainly PS3 players, any xbox crew not updating their crew xp?
This started happening to out crew right after the last Payne Thresholds were activated.
And yes we have submitted a report to support 3 days ago.
if you're busy fixing/updating/testing stuff, or whatever it is you're doing R*, can't ya just annnounce some down time? players would check back later, instead of trying to play a game that can't be played atm, apparently.
gonna try again now....*fingers crossed*
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i log in, thresholds are greyed out, no matchmaking is happening, always get prompted to an empty lobby ---> log out, log in again ---> NOW matchmaking is happening, threshodls are there (to look at, only) and i can actually join a match. but only to have laggs and get out of sync after 2 rounds. too bad really. weekend and you don't even get to play a session of max payne 3....it's sad.
why is everything "okay" one day, and the next it's impossible to get a match going, and if you do, not for longer than 20 minutes?!
*sigh*....i just wanna play the game
No point in playing if you can't advance your crew!
Anybody else having this problem?
I eventually got 8 kills and it has given me the threshold title The Feared, but all records of thresholds still show 3 kills.
Also it gave me the points for capturing 15 turfs, yet that also still only shows 9. I have legend to 7 now.
Just keep a lookout for the new record pop up as your playing, because im guessing you will have completed the turf threshold without realising.
how?
Anyway, yes I'm using the threshold title The Feared at the moment. As for the 'One man army' threshold, mine is stuck on 9, so unless I captured 6 alone in one round (even I don't think I'm that good lol) then it is still adding the turf captures up. But if I play again and find out any different, I'll let you know.
but the 'They were all dead' threshold is doable, because its a one round challenge, even though it doesn't show up on the stats.
it really doesn't keep track of your progress once the particular gang war is over....damn. always starts from 11. that's the score that is stuck in the stats. again and again gets reset to 11. man, 9 captures, alone, in one gang war. that seems impossible. "total turf" must be in the play modes then you might be able to get it, but other than that, no chance. i am getting insane over this
http://www.youtube.com/watch?v=3Pyw6YDxWrE&feature=plcp
a gang war later, it says 12 points taken
http://www.youtube.com/watch?v=i9KfodsVQUk&feature=plcp
always starting from 11
Even though R* said the thresholds were a one time only challenge, I suspect they will all be made available again in the future, more so now these ones are not working properly.
Even though R* said the thresholds were a one time only challenge, I suspect they will all be made available again in the future, more so now these ones are not working properly.
Have you got the 8 kills in 10 seconds threshold ? once you get that you can legend up and start earning XP to level up again.
Good luck anyway.
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