Rockstar Game Tips: Harnessing the Social Club Arsenal Feature to Power your Max Payne 3 Loadouts
Recently in our Rockstar Game Tips series for Max Payne 3, we've presented several Loadouts used by expert players from the game's Multiplayer dev team to help illustrate which weapon, Burst and Item combinations are best suited for various game types and scenarios. But of course when it comes to ensuring your Loadout is ideal for your individual play style and preferences, one size never fits all and this is where the unique feature of Social Club Arsenals can be of crucial assist.
The Arsenal feature is one of the newer features available at the Rockstar Games Social Club for the game and can be found under the Multiplayer tab at your Max Payne 3 game stats hub. Arsenal lets you break down your personal stats by weapon, Burst and Item, giving you direct access to the Kill/Death Ratio (KDR), rate of accuracy and other helpful statistics for each of the components that make up a successful Loadout. To show you how it works, we've taken our own MaxPayneDev1's play data and analyzed how a tweak to the setup can make for an even more lethal performance.

MaxPayneDev1 already has an enviable KDR, win percentage and average lifespan, but with some insight from the Arsenals page, a tweak could be made to preferred Loadouts to push that KDR into 3+ territory. Looking at the list of most-used weapons, we can see that MaxPayneDev1 favors the MD-97LC overall, but can also wield the Sawn Off with devastating results. However, accuracy is actually tops with the FAL and, as the FAL is the lighter of the two, switching that may just improve KDR and free up a little Loadout weight for more attachments.



The Most Used Weapons stats also illustrate the effectiveness of equipping your Loadouts with multiple weapons so that you're packing the right tools to deal with a number of situations. Those who've joined us for a play session online or watched our event streams may know that MaxPayneDev1 is rarely without a Sawn Off in reach, and has the speed of thought to draw it whenever an opponent dares to come within range. Meanwhile, the M10 is a useful back-up at mid-to-close range and for when ammmunition is getting scarce after sizeable killstreaks.
You can check these stats for all of the weapons, Bursts and items you've used throughout your time in Max Payne 3 multiplayer at the Rockstar Games Social Club. Take a close look and you might find that your favorite Loadout isn't necessarily your most potent.
If you've got your game stats shared publicly to everyone, feel free to shoot us a mouthoff with your Arsenal stats page link and we're happy to have a look to see if we can make any recommendations for you - or share them in comments with others to see what your rivals may have to say...
Previously:
Max Payne 3 Pro Loadouts Part Three – Payne Killer
Rockstar Game Tips: Max Payne 3 Pro Loadouts Part Two - Deathmatch Variants
Rockstar Game Tips: Max Payne 3 Pro Loadouts Part One - Gang Wars

































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Maxpaynedev1 has an enviable KDR just because it plays on softNOOBlock session, those weapons that he use in free aim are totally useless, except the m10 with its "point&spray" noobish game style.
thats a question that always comes in my mind nowadays with all the triple a titles. the days were games are released finished seems to be over...
its not that bad at all for me but yeah i had some of these issues, too. i'm just disappointed that it seems to be unfeasible to sort these problems out.
http://support.rockstargames.com
anyway... did you guys ever thought about to open a forum with a thread for every game and under sections to it like bethesda has? so your devs and support could just look into that instead of checking every e-mail after another.
still looking forward for the upcomig dlc's, even i'm worried if their will be someone to play with...
nice weekend, guys.
I bought the special edition, cost me extra and now already special edition perks are a free download??
Plus also bought the rockstar pass...... Months of playing and one dlc for minimal maps is all I got. Now the next dlc is free??? Why buy the pass if everything is free bar a couple of maps. Been a waste of money and time so far.
Might want to worry less about stupid little sound effects and chrome plating our guns and more about sorting he f**king game play out and getting us our dlcs as promised the way they were supposed to come out.
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