Preview the 3 New Multiplayer Maps of the Max Payne 3 Local Justice DLC Pack
The Max Payne 3 Local Justice Pack, available tomorrow on PlayStation Network and Xbox LIVE, features three all-new maps based on levels from Max’s epic single-player story and tailored specifically for intense Max Payne 3 Multiplayer action. Today, we've got a special preview of each map's layout to get you and your Crew's strategic juices flowing - including a full overhead view and highlights with screens of key points of interest for all three locations - click the images below to pop out high-res version JPEGs to take your tour of the new Max Payne 3 killing fields.
IMPERIAL PALACE (PAYNE KILLER + DEATHMATCH + TEAM DEATHMATCH)
São Paulo's Imperial Palace is perfect for those that thrive on intense close-quarters combat. Packed with areas that allow you to creep up on unsuspecting enemies, as well as balconies and bars to catch the sluggish passerby, the Imperial Palace is designed for non-stop action, so equip a Loadout that can handle everything that this fast paced multi-level environment holds.
55TH BATTALION HQ (GANG WARS + PAYNE KILLER + DEATHMATCH + TEAM DEATHMATCH)
An expansive bi-level multiplayer map packed with tight corners, bulletproof glass and a balance of open spaces and scattered hiding places, the den of the ruthless São Paulo Special Forces has a seemingly endless number of jail cells, control rooms, and choke points for you to shoot your way out of. Dual wield some powerful pistols or equip a speedy shotgun to get the most out of your Loadout as you showcase your hit and run tactics.
DEPARTURE LOUNGE (PAYNE KILLER + DEATHMATCH + TEAM DEATHMATCH)
Stave off enemies gunning for you through the sunglass kiosks, book stores, and vending machines that litter the Departure Lounge of São Paulo’s Piratininga Airport. Packed with plenty of strategically obstructed views, alcoves, and enough cover to hide you from certain death, this map has been tailored for intense Multiplayer action.
The Local Justice DLC Pack will be available for Max Payne 3 on July 3rd for the special launch week promotional price of 480 Microsoft Points (Xbox LIVE) or $5.99 on PlayStation Network. It will be available for PC on July 17th.
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Cheers,
Thimm
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My crew Death Cheaters is running a competition for you to win one of two codes for this new DLC. If you wish to enter, just request an invitation from the link below and join my crew and accumulate XP. In a few days i'll let the first player know!
The main goal is to gain crew members who play regularly. You don't have to be the best at all but it would be great if you are.
The only requirement is to accumulate a "decent" amount of XP and hopefully stay crew'd up with us in the future. Oh and please try and spread the word because nothing is really free!
http://socialclub.rockstargames.com/crew/death_cheaters
Release the DLC NOW!! ROAR!!
Could R* make for the old map and cemetery map? Thanks!
1. No way to see your level progress, other than after match or in Social Club. That is just plain stupid.
2. No way to tell what weapon level your gun is at, other than calculate what unlocks it has and even then not every gun level unlocks something so you can't know for sure.
3. No way to tell how many kills you have to make to level up your gun. 30? 25? By the first Weapon Grind(50 kills) I usually have a level, so I'm guessing somewhere between 10 and 45 kills. it'd be nice to clear this up. Cause I usually take two handguns to level them up at once and they somehow level up unevenly. When I go akimbo DE.50 and Mini-Uzi, my Eagle seems to level up slower, like half a level slower. Also, I know that kill assists count towards gun level, cause I've had it several times already, when I shoot a guy up and someone else finishes him off, I get and assist and my gun levels up. So, please, either make the in-game menu more informative or expand Social Club information about our guns.
You're keeping us in the dark here, come on!
http://www.rockstargames.com/newswire/article/32771/announcing-max-payne-3-multiplayer-downloadable-content-details.html
THX
but they don't make it.
You can see most of the original maps are modified.
But this DLC, I don't see any change, they just release the same map in story mode without any modify
Why I have to pay again?
And Imperial Palace is potential map for gang war!
Since tomorrow is the released of the dlc pack but I may buy it late, do I still have the end of this week to get it from the PSN store?
http://www.rockstargames.com/newswire/article/32771/announcing-max-payne-3-multiplayer-downloadable-content-details.html
;-)
*Off-Topic: @R* I 'DARE' you to make a 'Miami Vice' game based on the iconic show in the 80's! Ha
For simplicity's sake, I believe people just want to be able to choose to play the new maps from an all inclusive game mode that takes into account all the DLC you (and other players) have available. However, if people have no paid for the Rockstar Pass, there's going to be a lot of variation between what DLC people do and don't have. So, this option may be impossible to implement.
And yeah, these maps look great, but as I mentioned before, it's just disappointing to know that we'll paying more (or 'again') for content that is so very reminiscent to content we already have.
If anything, I sincerely hope that the new map pack arrives with further (and ideally, extensive) gameplay tweaks and fixes in order to persuade people to pick up the Rockstar Pass...
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