Max Payne 3 Multiplayer: Community Feedback Welcome

As part of our commitment to support the Max Payne 3 Multiplayer community all summer long and beyond, we're eager to hear your direct feedback on anything and everything based on these first few days of international online action. As with any good online multiplayer experience, we'll be continuing to fine tune and balance aspects of the game based on player feedback and based on constant analysis of online metrics. We will be using your input as valuable information to help steer tuning updates we will be making on the fly as well as the content and priority of our title updates and elements of our DLC Packs currently in development.
To have your voice heard - simply fire an email off to MaxFeedback@rockstargames.com. Cheers everyone.

































The 3rd Person movement while not aimed down the sight is too fast with pistols. I've tested the movement speed with and without vest and the ability to move incredibly fast paired with the large magazine of the M1911 with extended magazines means that the gun becomes increasingly lethal at close medium and long range because the player using it can dodge bullets while constantly pulling the trigger.
Assault Rifles are far too weak against vest; the last I thought an assault rifle vs a pistol at range meant that the pistol would be disadvantaged. Also the grenade launchers and RPGs are rather excessive and they can be spammed by an entire team for easy kills given the fact that they knock your character down with one hit.
The Double Weapon dealer bursts is far too overpowered I've seen a team get completely wiped out by level 3 of this bursts at the very start of a 'One life Only' round in hardcore gang wars. The grenade dropped at the feet of an enemy shouldn't kill them, heavy damage maybe.
Also to balance vest, all guns should have an armor piercing ammunition attachment; it would keep the vest balanced and make Assault Rifles more deadly than simple pistols against them.
In order to promote a more tactical gameplay, I also think base player health in all aiming modes should be less than it is, as well as Hardcore playlist being separated into modes. Gangs War is not played as must as the other Free Aim modes and the option to play a separate mode would be better overall.
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