Rockstar Game Tips: Targeting and Additional Settings in Max Payne 3

Yesterday, we debuted our first entry in the Rockstar Game Tips for Max Payne 3 with an eye toward the game's various difficulty settings. Today, we've got a brief overview of some additional options you may want to tweak to customize and optimize your Max Payne 3 experience:
Targeting: In single player you can select between three targeting settings – Hard Lock, Soft Lock and Free Aim – either just after selecting New Game from the Main Menu or by selecting Settings > Gameplay > Targeting from the Pause menu. In multiplayer, you can select between Soft Lock and Free Aim mode prior to entering a playlist. You will only play against other players using the same setting to ensure a level playing field. In private matches this can be set in match settings.
- Hard Lock: When aiming, reticle will be strongly guided to focus on enemies
- Soft Lock: When aiming, reticle will be lightly guided towards enemies
- Free Aim: Target assist is deactivated
Controls: You can choose between four control configurations by selecting Settings > Controls either from the Main Menu or the Pause menu. From this menu you can also adjust the aiming speed and acceleration, invert the vertical and horizontal aiming axes, and enable Southpaw, which switches movement to the right stick and aiming to the left stick on your controller.
Display: The Display area of the Setting menu allows you to adjust the brightness and contrast of the game’s visuals, as well as enable or disable both subtitles and the visual effects activated when Max enters Bullet Time.
Audio: The Audio area of the Settings menu lets you adjust the volume of the game’s music and sound effects independently. You can also select between various Output setting based whether you are playing the game using headphones, stereo speakers or a surround sound rig.
Note: Output settings visible to you may vary based on your audio set-up.

































The physics are AMAZING. The gunplay is ridiculously satisfying. I've always hated shooting a guy in the head, only for their chest to blow backwards and knock them over like I blasted them with a 12-guage. This really is the most impacting (is that even a word?) gunplay I've ever had the pleasure of using in a game. Bullet time works like a charm. You successfully kept the same feel that it had in the originals while still making it new. The only thing that could possibly be improved on is wound physics specific to a gun's caliber, because let's face it, a 9mm bullet from 100 yards away isn't going to puncture that Kevlar the same way an AK-47 would. That would be so cool if you guys created that technology to use in future games.
P.S. THANK YOU for keeping painkillers! I was so scared that this was going to end up hopping on the auto health-regen bandwagon. I'm so glad it didn't!
Just wanted to tell you that I'm absolutely loving the game. I'm almost worried at how satisfying a response I get from just murdering dozens of people, flying through the air, watching them die with the Euphoria physics (best technical achievement since the Quake 2 engine or Havok, in my opinion). You also improved upon the gunshot wound and character model decals (you started to include this, and did so very well, in RDR) / bleeding patterns from arterial shots and choking painfully when you shoot them in the throat, etc (starting to see why I'm scaring myself? lol). Anyway, nothing is as satisfying as diving to the side, over a cubicle while picking headshots off of the encroaching enemies, only to have Max slam into a wall and fall to the ground ungracefully (but impressively realistical) and picking those final shots on the last guy. I just love Euphoria for the moments like that where you'll hit him in the shoulder, setting off random shots from his weapon, and then his vest (I like that you brought that element back from MP2, where the "Cleaners" had vests), causing him to lurch forward, and then the leg to make him lose his balance - trip, and roll down a flight of stairs.
Granted, there are plenty of glitches here and there and the MP could use some balancing, but I think you guys can handle it. (although having your weight class not matter after Legend 2 seems a little "iffy"
I do have one question that you could probably answer fairly easily, though: In single player, under the "gameplay" settings tab, there is that option to turn golden gun effects on/off - I liked collecting the pieces and a golden AK-47 or Desert Eagle can be very cool to look at, but overall, I would like to remove the gold decals on the weapons. Unfortunately, taking off the golden tint, also removes whatever stat bonuses were attributed to said weapon - most specifically, 50% larger magazine. I'm playing through on Hardcore, over here and plan on trying NYM Hardcore in the future, so I like every advantage I can get, but I would really like to be able to have my gun upgraded without having to look at those distracting weapon skins that really kill the immersion for me. If there is a way/ if you could add a little setting in your next update to make that possible, it would be greatly appreciated. Thanks in advance, everybody!
Mike
Mais poderia ter mais armas espalhadas.
BRASIL.
This is disturbing me too, any solutions?
Many thanks oh and is there another red dead on the way something with a great open world lobby which I felt could have made max Payne game of the decade ;)
nate
look for under : STAYINTRUELIVINGFAST
Look please !
http://www.youtube.com/watch?v=dTxn8rIjn6M&feature=related
http://www.youtube.com/watch?feature=endscreen&v=CvpHTRJSUSI&NR=1
http://www.youtube.com/watch?v=7onEmRP1kSk
AND
http://www.youtube.com/watch?v=Jw7KJoO-ZtA&feature=related
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