Rockstar Game Tips: Difficulty Settings - Getting Started in Max Payne 3
With Max Payne 3 hitting shelves around the world this week for PlayStation 3 and Xbox 360, here's a starter edition of our Rockstar Game Tips series for Max Payne 3 to help you easily get into the game and start Bullet Timing® and Shootdodging™ your way to 100% glory. And look for many more Game Tips to come throughout the summer - including an overview on basic targeting and other options later this week plus some pro tips and tricks from our in-house Multiplayer experts and much more later on.
Difficulty settings: The Max Payne 3 Story can be played at five difficulty settings that can be adjusted on the fly and provide varying levels of challenge as follows:
- Easy: Increased Health and Bullet Time® Rewards. A satisfying challenge
- Medium: Moderate Health and Bullet Time Rewards. A stiff challenge
- Hard: Low Health and Bullet Time Rewards. A real test
- Hardcore: Minimal Health and Bullet Time rewards. Very challenging
- Old School: Last Man Standing is disabled.
Medium is the default setting for all - so you can start the game and decide from there on the fly whether you'd like to adjust your difficulty for more of a challenge or an easier go as you play.
Easy and Medium settings feature dynamic difficulty which provides access to extra painkillers to help you pass particular parts of the game if you've died repeatedly. On Easy and Medium settings, when you die at a checkpoint, you restart the checkpoint with at least one full magazine of ammo in each gun (except grenade launchers) and the number of painkillers that you started with. For every three times you die at a checkpoint, you get one extra painkiller. So if you started a checkpoint with 2 painkillers, and died 3 times, on each subsequent retry of that checkpoint, you'd start with 3 painkillers. If you died 3 more times (6 total), you'd start with 4 painkillers on each subsequent restart. On Easy and Medium, this can continue until you are respawning with a full 9 painkillers.
On the Hard setting, there is also dynamic difficulty however it is intentionally much more limited to ensure a tougher go. On Hard, if you die 5 times, you will get a bonus painkiller on subsequent respawns, and if you've died 10 times, you can get one more. However, it will never give you bonus painkillers that make your total go above 2. So if you started a checkpoint with 1 painkiller and died 5 times, you'd start with 2; but if you died 5 more times (10 total), you would not get an extra - you would continue to respawn with 2. Likewise, if you start a checkpoint with 3 painkillers, you would never get a bonus painkiller in Hard mode.
Hardcore and Old School modes are unlocked by beating the Story on Hard difficulty.
There are just a few basics on how to tailor the experience to your skill level – shout in Comments or shoot us a mail directly at firstname.lastname@example.org with any other questions about getting started with the game.