Latest Max Payne 3 Previews: A Multiplayer Bullet Time Primer, “After the Fall” Comic Book Interviews & More
As we get ready to countdown through this last week towards Max Payne 3's launch on Xbox 360 and PlayStation 3 in North America, check out a roundup of some of the latest and greatest previews and interviews about the game and about the original comic book produced by Marvel that debuted last week...
As a supplement to their recent Max Payne 3 Multiplayer hands-on feature, Kotaku has produced a very helpful video to illustrate for fans how Bullet Time® functions in multiplayer. Check it out above and at http://kotaku.com/5907699/how-muliplayer-bullet-time-works-in-max-payne-3 for a nifty walkthrough.
NowGamer also talked with Lead Max Payne 3 Multiplayer Designer Charlie Bewsher about the fine details of the game's unique online modes. Below is a brief snippet...
"Getting this much detail into Max Payne multiplayer was vital to Rockstar. It has succeeded... Through GTA4, Red Dead Redemption and now Max Payne 3, Rockstar has fast become a multiplayer force to be reckoned with...
Bewsher explains, 'I think so much of what makes Max Payne 3 feel fresh simply comes from the core game, in that it’s a state-of-the-art shooter, with incredible movement mechanics, Bullet Time and Max’s unique gritty feel.'"
Bewsher explains, 'I think so much of what makes Max Payne 3 feel fresh simply comes from the core game, in that it’s a state-of-the-art shooter, with incredible movement mechanics, Bullet Time and Max’s unique gritty feel.'"
Read the full article at http://www.nowgamer.com/xbox-360/xbox-360-previews/1353169/max_payne_3_rockstar_discusses_its_greatest_multiplayer_yet.html

A sketch-to-ink page layout from "After the Fall" by Fernando Blanco.
And finally, with the release of the original comic Max Payne 3 Issue #1: “After the Fall” on Friday, co-writers Dan Houser of Rockstar and Sam Lake of Remedy discussed the genesis of the project, their formative comic reading experiences, Max's tormented past and more in a series of interviews with Kotaku, MTV and Mashable.
Stay tuned for news of Issue #2 in the original comic book series - as well as for more previews over the coming week. Also make sure you're following us on Twitter and Facebook, where we often retweet and share previews as they happen.
Stay tuned for news of Issue #2 in the original comic book series - as well as for more previews over the coming week. Also make sure you're following us on Twitter and Facebook, where we often retweet and share previews as they happen.
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Could you all please check it out at - http://www.youtube.com/watch?v=opvUbilv9po
That includes you Rockstar :) Hope everyone likes it, If so, please give it a like and comment on what you think.
Max Payne 3 looks immense! Not long now, Who's hyped for the biggest and most ambitious game yet created!
Greetings from United Kingdom :D
1st one got me feenin.June 1 lord why
mouthoff@rockstargames.com
mouthoff@rockstargames.com
http://www.rockstargames.com/newswire/article/23171/multiplayer-crews-revealed-on-ign-play-from-max-payne-3-to-grand.html
Also, for any and all interested, since I couldn't sleep (possibly because I'm so excited to play the game) I worked rather tirelessly to gather up info on (I think) all the Bursts available in multiplayer and add them to the Max Payne wiki.
http://maxpayne.wikia.com/wiki/Category:Bursts
Click on each one to find out what each level of potency does! (sorry if this is against the rules, Rockstar :S)
http://www.neogaf.com/forum/showthread.php?t=473124
Rockstar were even awesome enough to make a banner for it!!
@R* will there also be a weapon video about the assault rifle in these last days?
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