Latest Max Payne 3 Previews: A Multiplayer Bullet Time Primer, “After the Fall” Comic Book Interviews & More

Posted on May 7 2012, 4:43pm | Author: R* Q | Filed Under: Games

As we get ready to countdown through this last week towards Max Payne 3's launch on Xbox 360 and PlayStation 3 in North America, check out a roundup of some of the latest and greatest previews and interviews about the game and about the original comic book produced by Marvel that debuted last week...

As a supplement to their recent Max Payne 3 Multiplayer hands-on feature, Kotaku has produced a very helpful video to illustrate for fans how Bullet Time® functions in multiplayer. Check it out above and at http://kotaku.com/5907699/how-muliplayer-bullet-time-works-in-max-payne-3 for a nifty walkthrough.

NowGamer also talked with Lead Max Payne 3 Multiplayer Designer Charlie Bewsher about the fine details of the game's unique online modes. Below is a brief snippet...
 
"Getting this much detail into Max Payne multiplayer was vital to Rockstar. It has succeeded... Through GTA4, Red Dead Redemption and now Max Payne 3, Rockstar has fast become a multiplayer force to be reckoned with...

Bewsher explains, 'I think so much of what makes Max Payne 3 feel fresh simply comes from the core game, in that it’s a state-of-the-art shooter, with incredible movement mechanics, Bullet Time and Max’s unique gritty feel.'"
 
 

A sketch-to-ink page layout from "After the Fall" by Fernando Blanco.
 
And finally, with the release of the original comic Max Payne 3 Issue #1: “After the Fall” on Friday, co-writers Dan Houser of Rockstar and Sam Lake of Remedy discussed the genesis of the project, their formative comic reading experiences, Max's tormented past and more in a series of interviews with Kotaku, MTV and Mashable.

Stay tuned for news of Issue #2 in the original comic book series - as well as for more previews over the coming week. Also make sure you're following us on Twitter and Facebook, where we often retweet and share previews as they happen.
 
 
Previously:

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  • AngryAardvarkon May 12 2012, 9:30amReplyFlag
    You see, I have a job. A family. I like things like movie theaters, vagina, sports... I consider myself a pretty hardcore gamer and am certainly not against some competition. However, if said competition is simply grinding against marathon players with tiers of perks (excuse me, bursts) and weapons unlocks... You see what I'm sayin, right ?
    • AngryAardvarkon May 12 2012, 9:26amReplyFlag
      Will there be a level/rank filter in MP matches ?
      • TWOxACROSSon May 9 2012, 3:02amReplyFlag
        I actually have a silly question. With the use of the "Line of Sight" Bullet Time in multiplayer, was it the only version made for the game? Meaning the single player uses the same system? Or does the single player still use the good ol' "slow the whole world down" system?
      • HIBMFLon May 8 2012, 7:59pmReplyFlag
        Great game!
        • iLewisGTAon May 8 2012, 5:44pmReplyFlag
          @EVERYONE - I have just spent a lot of time making my own Max Payne 3 trailer.

          Could you all please check it out at - http://www.youtube.com/watch?v=opvUbilv9po

          That includes you Rockstar :) Hope everyone likes it, If so, please give it a like and comment on what you think.

          Max Payne 3 looks immense! Not long now, Who's hyped for the biggest and most ambitious game yet created!

          Greetings from United Kingdom :D
          • R* Aon May 8 2012, 10:26pmReplyFlag
            @iLewisGTA It's great but please don't post the same comment in multiple threads, thank you.
        • TechnoDikon May 8 2012, 1:55pmReplyFlag
          Hey, anyone searching for a crew, add me on xbox at Technodiq, or here if you prefer. Crew name is Clan na nGael, and we'll be very active across all R* titles, votes will be taken on crew emblem, motto, etc. All welcome,we're growing fast :)
          • Walnuttyon May 8 2012, 12:45pmReplyFlag
            Nice lookin forward to the next 2 comic issues.
            1st one got me feenin.June 1 lord why
            • AngryAardvarkon May 8 2012, 11:31amReplyFlag
              failed to fetch comments
              • R* Yon May 8 2012, 11:33amReplyFlag
                @AngryAardvark Thanks, please send a message to mouthoff@rockstargames.com so we can look into that for you, and include info on the browser you're using and a description of the error:
                mouthoff@rockstargames.com
            • ace189on May 8 2012, 9:31amReplyFlag
              @emmi18176860 it doesn't work for me.
              • Emanuel_Bergeron May 8 2012, 12:11pmReplyFlag
                @ace189 Then I'd suggest to get in contact with R* via mouthoff@rockstargames.com They should be able to solve the issue!
            • Zampiakison May 8 2012, 8:26amReplyFlag
              R* what happens if someone uses bullet time and an enemy doesnt see anyone around him and then he sees someone? does the bullet time affect him (the enemy)
              • R* Yon May 8 2012, 11:29amReplyFlag
                @Zampiakis Yes, and you'll be able to discover it for yourself next week, or if you're playing on PC later this month
            • The-Dark-Nighton May 8 2012, 8:05amReplyFlag
              @ R*, what does this mean. Your comment could not be posted. (e=1), i tried to reply and that phrase showed up.
            • The-Dark-Nighton May 8 2012, 7:55amReplyFlag
              @ R*, what were the influences for creating CREWS? they seem a lot like gangs of the warriors, and i heard that The Warriors is one of Dan Houser`s favorite movies, so am i right that The Warriors somewhat influenced you to create a CREWS?
            • adrrian9on May 8 2012, 7:39amReplyFlag
              awsome i read the comic it was good
              • R* Yon May 8 2012, 11:37amReplyFlag
                @adrrian9 Cool, look for news on issue #2 in the coming week!
            • TWOxACROSSon May 8 2012, 7:18amReplyFlag
              Haha! Every time I tried explaining multiplayer Bullet Time to someone, that exact diagram popped into my head. Although they didn't have the awesome bobble-heads. Now they do.

              Also, for any and all interested, since I couldn't sleep (possibly because I'm so excited to play the game) I worked rather tirelessly to gather up info on (I think) all the Bursts available in multiplayer and add them to the Max Payne wiki.

              http://maxpayne.wikia.com/wiki/Category:Bursts

              Click on each one to find out what each level of potency does! (sorry if this is against the rules, Rockstar :S)
              • JustoDaDonon May 8 2012, 8:41amReplyFlag
                @TWOxACROSS For some reason I always thought of the mass effect 3 ending when the mass relays were blowing up. But this diagram makes alot more sense.
            • ace189on May 8 2012, 7:01amReplyFlag
              @DGSimo yeah I've seen that, thats was super kind of them those banners look sweet, great thread.
            • DGSimoon May 8 2012, 5:52amReplyFlag
              Have you guys checked out the official NeoGAF thread yet?
              http://www.neogaf.com/forum/showthread.php?t=473124

              Rockstar were even awesome enough to make a banner for it!!
            • Undertaker13on May 8 2012, 5:48amReplyFlag
              Bullet Time looks sick! I can't wait to test Bullet Time in the field!
              • Roofy010on May 8 2012, 5:28amReplyFlag
                you guys in the united states ar lucky to have this game in a week i have to wait three more days:(
                @R* will there also be a weapon video about the assault rifle in these last days?
                • 400Scorpionon May 8 2012, 4:55amReplyFlag
                  OMG ALMOST HERE!! I CANNOT BELIEVE THAT THIS GREAT MASTERPIECE WILL BE IN OUR HANDS SOON N IN OUR PLATFORM OF CHOICE!!! -# 911 NYC Crew!!
                  • Rusty7550on May 8 2012, 4:39amReplyFlag
                    6 days and 13 hours :)
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