Max Payne 3 Previews: Kotaku Praise Multiplayer as ‘Essential’, Plus Interviews with James McCaffrey and More
There's less than a month to go til the release of Max Payne 3, and the world's gaming press are continuing to serve up lots of great features, interviews and preview impressions of their own hands-on experiences with the game's single and multiplayer modes. Here's a look at some choice cuts from an assortment of articles that have hit over the past few days...
Kotaku have just posted an in-depth hands-on impression of Max Payne 3 Multiplayer, calling it "Essential, and Rockstar's Boldest Move in Years". An excerpt:
"The changing objectives in Gang Wars matched well with the nimbleness of Max Payne's multiplayer characters and the deviousness of its many perks. Many of the rounds were based on needing to get somewhere fast and be unhittable, whether to seize territory or move a bag. If the game merely let you run, that'd be nice, but it is letting you shoot-dodge in slow-motion out of the line of fire as you reach a goal or finish grabbing some turf. That makes brief moments of multiplayer mayhem feel like some sort of bullet-filled ballet. It feels grand and crafty, as does using the right burst at the right time."
Read the full piece at http://kotaku.com/5904303/max-payne-3-multiplayer-is-good-essential-and-rockstars-boldest-move-in-year
In the new Hit Points video from GameTrailers (embedded below), GT touch on many of the need-to-know Max facts about Bullet Time®, Multiplayer Bursts, and the game's story - check it out...
G4TV: "It will have been nine years since we last heard/saw you as Max Payne when Max Payne 3 arrives next month. How did it feel to be back in Max’s shoes after all those years? Did you find they still fit, or had you/Max grown a bit in that time"?
James McCaffrey: "It was surprisingly comfortable. The guys at Rockstar have done a fantastic job at creating a story that fits perfectly with where Max might wind up in his life after so much time. So Max still fits, probably more so now after having to do much more work for the character this time, in terms of having to do all the motion capture work, which was all brand new to me. Ultimately, that makes the character more believable, but it’s also more of my own performance that winds up as part of the game"
Check out the full transcript on G4TV
Videogamer: Given the change of setting, do you think Max Payne 3 still feels like a neo-noir story? And if so, how much of your performance as an actor do you feel contributes to the feeling of the game?
James McCaffrey: There are definitely still noir elements to the story, and that will come out when people finally get to play the game. In terms of how that feeling comes across, a lot of that comes down to the character, but I'm really just saying the dialogue. So much of the work has been done for me by Rod Edge (production director) and Rob Nelson (art director) and the Rockstar guys, who really help make the Max that you see on the screen.
Read the interview at Videogamer
Max Payne 3 at PAX East Recap
Max Payne 3 Video Previews and Interviews at IGN, G4, GameTrailers and Destructoid
“Welcome to the Delightfully Chaotic World of Max Payne 3 Multiplayer”: Hands-On Impressions from GameSpot, Vox Games, CVG and More...