Here are four brand new screens we really love from Red Dead Redemption. Stay tuned for more media and news in the next couple of weeks, including the next chapter in the Gameplay Video Series...
Full size HD screenshot versions are available at www.rockstargames.com/reddeadredemption.

(Marston and the local snake oil salesman, Nigel West Dickens, set off some dynamite to clear the path for a swift getaway.)

(A morning visit from the rancher’s daughter, Bonnie MacFarlane.)

(A tense showdown on a shipwrecked steamboat.)

(Riding up on the sand swept town of Escalera..)



















Also...please sneak in some Eyefinity support so I can enjoy the sweetness of RDR on triple monitor setup, that would probably be so awesome it will scar me for life, but it's a scar I will proudly bear!
/egocentricrant off
This game looks gorgeous
It's like watching a bunch of d***less chickens running around with their heads cut off sometimes man. But you guys save the f***ing day. :D
"Rockstar is here to save the f***ing day! Rockstar is here! La la la!" Thats my new song. :p
RRRevolver looks amazing, i cant whait until it comes out!
A lot of the linear games out there that look graphically amazing don't need real-time lighting/shadows on the environment, because levels are always at an intended time of the day. So what artists do is they pre-render/pre-bake the lighting onto texture maps for use on the models. This could take quite some time to calculate as far as I know, and is often not done in the game engine - but with rendering software such as vRay, purelight and whatnot.
However, Red Dead has a day night cycle (I think), so it's pretty dynamic - and therefore have to use real-time lighting . Looking at these shots, they look pretty impressive for real-time lighting. Unlike pre-baked lighting, it could be very expensive to calculate everything at say 30 times per second, and therefore slows down like we've seen with GTA IV PC at its initial release. But the videos released so far looks smooth enough, of course understanding it doesn't have all these buildings that needs calculation.
So the development of Red Dead Redemption means a lot to the future of games developed with the RAGE engine, e.g. GTA. Of course, with GTA - you have a lot more going on in the environment - numerous buildings, cars, peds etc. - but I'm sure we'll see some neat advances come GTA next.