Rockstar Research: The Weapon-Wielding Gangsters and Special Police Commandos of Max Payne 3
Escaping the traumatic events of Max Payne 2 and all of the corruption, betrayal, peril and pain of his existence as an NYPD detective, Max Payne breaks south – way south, to São Paulo, Brazil where he takes up a new gig working private security for a wealthy local family in Max Payne 3. As one might imagine, amidst the volatile disparity of towering wealth and profound, desperate poverty in São Paulo, this new job turns out to be not quite as cushy as hoped…
In addition to all of the intense technical development and meticulous game design being poured into Max Payne 3 to create an advanced and cutting-edge action-shooter gameplay experience - as always, painstaking effort has also been made by our development teams and internal Rockstar Research department to ensure that the vibe and presentation of São Paulo - touchstones like Paulistano culture, police, weaponry and other elements that will not only contribute to the game’s single-player narrative, but also the single and multiplayer environments and characters - are as authentic as possible.
Over the coming weeks and months, we'll be offering a glimpse into just some of the behind-the-scenes research and production design done over the course of Max Payne 3's development, from information and asset-gathering trips down to São Paulo, to local casting for pedestrian types in all the game's levels, to extensive study of municipal law-enforcement wings, weaponry and much more.

(Left: São Paulo's own 'elite squad' of special forces, the GATE [Grupo de Acões Táticas Especiais] in action. [Photo via Wikimedia Commons]; Right: One of Max Payne 3's fictionalized special force commandos from the UFE [Unidade de Forças Especiais].)
Fighting against the criminals, thugs and kidnappers in Max Payne 3’s São Paulo are the Unidade de Forças Especiais (UFE), a fictional special forces police unit much like similar counterparts featured in the documentaries Favela Rising and Bus 174, and feature films like Carandiru, Elite Squad (Tropa de Elite) and its wildly successful sequel Elite Squad: The Enemy Within (Tropa de Elite 2). Real-life Brazilian teams include the GATE (Grupo de Ações Táticas Especiais, or Special Actions and Tactics), GARRA (Grupo Armado de Repressão a Roubos e Assaltos, or Robbery and Assault Repression) and GOE (Grupamento de Operações Especiais, or Special Operations Group) teams in São Paulo, and the feared BOPE (Batalhão de Operações Policiais Especiais) squad of Rio de Janeiro. Great care was taken to obtain research on the uniforms, equipment and weaponry favored by these Brazilian police—including domestically-manufactured assault rifles and a wide array of exotic firepower imported from the US, Germany, Italy and other gun-manufacturing countries.
Facing off against the city's elite police squads are well-armed and highly organized gangs who rule São Paulo's favelas. Even though Brazil has very strict laws on civilian gun ownership, the gangs benefit from a stream of illegal weapons traffic flowing across the country's massive, almost unpoliceable shared borders with ten other South American countries. With access facilitated to some of the most powerful assault rifles dirty money can buy, the favela gangs boast intimidating firepower to wage war against rival drug gangs, special police forces, or anyone else brave or foolhardy enough to provoke them.

(Left: Rockstar developers tour the favelas of São Paulo to gather level design inspiration; Right: Max Payne descends into the game world's re-creation.)
Gathering assets to help accurately inform and create faithful game level environments set in São Paulo, Rockstar game developers and designers took several trips to the area to extensively document everything from the glamour and exclusivity of posh spots like Avenida Morumbi, Avenida Paulista and the Jardins district, to harsh high-crime locales like Favela Japiaçu (Favela do Nove) and the infamous Edificio São Vito (aka Treme Treme or the Vertical Favela). Thousands of pictures were taken for mood and texture, local fashions and outfits were scanned for reference, and a diverse array of Paulistanos from all walks of life — from bossa nova singers to jujitsu champions to favela gang members — were consulted and interviewed to provide thorough background on the dazzling and dangerous world in which the game is set.
Look for this continuing series on the research behind Max Payne 3 in the weeks and months leading up to the game’s release including a look at the casting of São Paulo's residents, what inspired some of the unique levels you'll find yourself shooting your way out of and much more...

































In Federal you have COT. In military you have a wide range of them put in many small cities except for the main and most notourous which are known for killing and some are corrupt and work with favela gang members, The Bope. This guys carry explosvie and more firepower, i suspect in the storyline that due to Fabiana bronco'' capturing it may have to do with this connection with UFE, doing a deal, just guessing. Also watched all those movies including R Kemp, and how there are 3rd command and gangs and are the second largest supplier of cocaine. Also the Gate look cool with there uniform and wanted that to be unfirom you vs them in rather there beret hat with short sleve undifroms, but it understand of it due to authenticty.
This research series looks pretty cool, i'll stay tuned for the new one when it comes out this week
-and does it have trophie support
http://www.rockstargames.com/maxpayne3/preorder/en_gb
p.s this is off topic and you dont have to care about this part, Can we expect any news in the coming months about GTA 5? us gta 5 fans want closure you see :P oh and it's funny how many people get angry at you for leaving it this long... 3 months? that's nothing! keep tight lipped it will only make me play the game when it's out with more hype!!
mouthoff@rockstargames.com
Thanks for the great efforts done in this game and keeping Rockstar a "Seal of Quality" and a non-forgettable game-play experience with every game you create, I love the way you wait to work on game quality, story, fun, re-play value for all of your games, I'm a big fan of your company and your games and also a huge fan of the legendary Max Payne series and glad that you worked hard to avoid disappointing the huge fan base, while other publishers and developers *always* mess-up with the great old titles
I got some questions that I need your to response to:
1. What is the game frame rate per second (30 fps or 60 fps) ? (I'd love it to be in 60 fps)
2. When it will be released in the Middle East?
3. Game-play average length (How much time is needed to finish the game)? Max Payne 2 was very short and that was killing me and the re-play value was low as it was very scripted game
4. Will you create an DLCs? Will it be free of chargable
5. Will you release a DEMO?
I know some of these questions may be answered before, But I hope you assist me with them
Thanks in advance for your efforts and assistance and looking forward for your response
Best Regards,
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