IGN Interview: Bullet Time Theory in Max Payne 3

Head over to IGN for a latest interview with Rockstar that focuses on how Bullet Time® affects overall game design in Max Payne 3, including details on the Last Man Standing feature and the differences between Bullet Time and other slow-motion gameplay mechanics.
Link: http://ps3.ign.com/articles/121/1212732p1.html
Previously:
GameSpot Previews Max Payne 3
"Max Payne 3 Ready to Load": Variety Interview with Rockstar
Bullet Time is a registered trademark owned by Warner Bros. Entertainment, Inc.

































@lilmikediesel @JPerezzz We're glad you're excited for the game, however do remember to read the terms above the Comment Box:
"The comments section is intended as a place for our Social Club community to comment on and discuss the news and content posted with each other; it is not a place to demand official responses from Rockstar. If you want our attention on something or if you have something unrelated you'd like to say, email us at mouthoff@rockstargames.com."
Max Payne 3 >:D teehee
Hey Rockstar i've got question: Max Payne 3 will be with multiplayer ? Maybe this is strange but i would like to play by RGSC in MP3.
I would love to see Rockstar partner up with WB to make the ultimate next-gen Matrix game with amazing online play. Anyone?
I loved the bullets impacts in GTA IV, in 3 dimensions... you guys know what im talking about right ? its just awesome.
keep the good job rockstar games !!!!!!! you just WIPE other popular games, like battlefield or cod whatever.. i played them, and theyr all the same... gta: quality, other games (in general..) : quantity.
Hopefully it gets delayed one day (3/28/12) so I can buy it on my 17th birthday and legally buy it!!!
Can't wait to get my hands on this game dying to play it.
Cheers!
@SENDJINR Way off topic, that has nothing to do with Max Payne 3, please make sure going forward that your comments are discussing the topic reflected in the corresponding article
Comment using your Social Club ID