Latest L.A. Noire Reviews and Feature Stories from The New York Times, Time's Techland, Maxim and More...

With L.A. Noire's worldwide release upon us, check out some of the latest reviews to come in as well as some interesting articles about the making's of the game's 1940s Los Angeles:
"Rockstar has turned out its most pointed, and poignant, statement with L.A. Noire. The game tells a deeply moving and relevant story that speaks to the player because it feels so possible... The Rockstar hallmark — gritty, believable, wry dialogue — is on full display." - The New York Times
http://www.nytimes.com/2011/05/17/arts/video-games/la-noire-by-rockstar-games-review.html
"Here's what's most amazing about L.A. Noire: Rockstar Games and Team Bondi could have easily cranked out a GTA-style game set in this era and had a pretty strong title. However, they stepped outside that box and delivered a truly unique detective drama with detailed crime scenes and intense interrogations. That's enough evidence to label L.A. Noire as a potential game of the year." - USA Today: 4/4 Stars
"With computer games now out-selling DVDs it was only a matter of time before we had a game that could compete with Hollywood's storytelling - and L.A. Noire might just be it.... Without doubt one of the finest games you’ll play all year – and a benchmark for those to come." - Stuff: 5/5
http://www.stuff.tv/review/la-noire
"Rockstar and Team Bondi have created a game that nothing else even comes close to. We can't even draw comparison to anything else, because we can't think of anything remotely like it... Book your holiday now, and if you can't, get ready to call in sick. Make sure you break up with the missus/mister as well, 'cos you ain't going nowhere." - Maxim: 5/5
http://www.maxim.co.uk/entertainment/games/25519/la_noire_review.html
"with L.A. Noire, the partnership of innovative technology and assured craftsmanship demands your attention in ways other games don't. If you look away from Rockstar's latest, you could fail to notice something important–a clue to another evolutionary offshoot of what modern video games can be. You don't want to miss that; you'll need the evidence for later." - Techland: 9.1/10
http://techland.time.com/2011/05/17/arresting-development-l-a-noire-review/
Also, the guys at Popsci.com dug deep into the story surrounding the vintage aerial photography that was sourced to help create L.A. Noire's faithfully recreated mid-20th century Los Angeles:
"Rockstar's newest and perhaps most ambitious title, the marvel of technology and storytelling that is L.A. Noire, uses incredible face-mapping techniques to craft a startlingly subtle and realistic murder mystery game. But Rockstar's attention to detail didn't stop there: The team had decided to create an authentic depiction of the City of Angels in the 1940s, and needed as much data as they could find. Rockstar's ace in the hole? They relied on the services of a daredevil photographer named Robert Spence, known for documenting Los Angeles while hanging out of a plane's cockpit with his 46-pound camera."
The article includes insight from Simon Wood, one of the key members of the Team Bondi development team, responsible for the game's production design.
Read more here:
http://www.popsci.com/technology/article/2011-05/using-extreme-aerial-photography-1920s-rockstar-rebuilt-1940s-los-angeles-la-noire?cmpid=tw
Previously:
L.A. Noire First Reviews from GameSpot, The Guardian, Giant Bomb, 1Up & More

































Only a couple of minor points....to bring up....in the police briefing rooms...on the chalkboards, the numbers were
in European style (the #7's and the #4's were the most noticeable)...and the large dumpsters that appeared all around the city. LA, even through the early sixties...metal trash cans were everywhere, even for large businesses.
Looking forward to expansion packs/more missions, and of course LA Noire 2, and 3..and ??
@powernerd Ha!
@HighwayTroll Be sure to check out the Social Club features for information on finding 50 golden film reels, completing 40 street crimes, discovering 30 landmarks, locating 15 hidden vehicles (95 in total), as well as achievements/trophies and more:
http://socialclub.rockstargames.com/games/lan/checklist.html
I found it interesting to see the difference in the mission when you get every question and clue 100%. The map size alone blew me away. I do not know of another game with as large and detailed of a map. OK, so you cannot cause the normal mayhem of GTA, but in a way you can if you really want vehicle wise. It is also nice to not be chased by the police. It took some time for me to adjust, but after a bit, I would have to say this is one of the "BEST" games I have ever played, all around that is. I have been playing for about 15 years, and welcome this new change. Having 3 discs alone should tell you something. If you keep an open mind and give this game a real chance, you will be pleasantly surprised. My only issue, is that the 40 side missions were a little too easy, unless you turn off the auto aim. All in all, this is a true winner. I do not have PS3, but have always wanted to play Hard Rain, I would guess this would be the closest 360 concept to it. I only hope that future games will build off of this one!!! Great Job Rockstar!!! Thank you for making a gaming experience worth $59.99!!!
Don't do it. Wait for much much much much better PC version.
@playr4lyf Enjoy the experience!
@ILikeVideo-Games Ha, glad you're enjoying
When GTA 4 came out the average console score was 10, PC score - 8.5. But PC version is 100 times better than console. Smth wrong here.
bad luck - I hope your 360 works again soon
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