The Gaming Press Goes Hands-On With L.A. Noire

Posted on March 1 2011, 4:47pm | Author: R* S | Filed Under: Games

The recently released trailers and videos have all delivered a taste of the seamless blend of crime scene investigation, interrogation, cop show drama and action that permeates L.A. Noire. However, it's not until someone's been handed the controller to play for themselves, that the experience truly shines. This past week, the gaming press got their first opportunity to experience a few cases on the Homicide desk.  Below is a sample from some of today's preview stories:

"Recently, I got my first opportunity to play L.A. Noire... It works well, and if you get off track, your partner is there to spot things you miss. It’s important to scour the location for every clue, as missing things limits your options in subsequent interrogations.... L.A. Noire is going to give gamers an experience unlike anything we’ve ever played before." - Game Informer

"L.A. Noire is spectacular, both in looks and scope. Your first 10 minutes in the game will be spent in slack-jawed appreciation of its stunning visuals. Then you'll forget about that as you're swept into a game world full of clever storytelling, believable characters and stimulating gameplay." - MSN

"In interrogation scenarios you have a first-person view, letting you get a good look at every little bit of reaction as you ask your questions. Based on those reactions and the evidence you've gathered, you've got three options for a response: you can accept what they've said at face value; you can express doubt they're telling the truth if you've got a hunch that they're trying to pull the wool over your eyes; or you can call them out for lying, if you have the evidence to back that assertion up. The capture technology means this isn't so much a gameplay trick, as a purely human skill--it's not a matter of learning tells, or gameplay being shoehorned in; it's a matter of looking at someone's face and telling if they're lying." - GameSpot

"As someone who's been looking forward to L.A. Noire since it was first teased, I couldn't be happier with how the game is shaping up. The presentation, the mechanics, the story, the performances, they're all spot on. May 17 never seemed so far away." - G4

"It’s worth gushing over the MotionScan technology again here. The groundbreaking tech not only makes the characters appear and speak more realistically than any game ever, but it sets the scene perfectly and without it L.A. Noire would lose a lot of its appeal and well realised environments. As a result, it’s far from ‘just’ a cosmetic feature...On the whole, L.A. Noire is a breath of fresh air in this FPS filled world, and finally getting to grips with the game has heightened our anticipation for the game even more... Team Bondi and Rockstar seem to be onto a winner with this crime-thriller." - GamesRadar

"‘L.A. Noire’ is great entertainment, to tell it straight. The combination of witty dialogue, top-notch acting and of course amazing new MotionScan technology delivers something unique. How about that – a genuine first in how long? Yet it doesn’t feel like a gimmick, rather a mature new direction that ushers new opportunities for interactive drama of all kinds." - Yahoo Games UK

"It succeeds on all fronts, and this is not purely a result of the believable facial animation, but also the authentic setting, gruesome plot and stellar penmanship at work... Emotionally engaging and presented in a raw, bloodied context, L.A. Noire has the makings of a grim masterpiece, putting both its underlying tech and the talents of its ensemble cast to superb use." - NowGamer

"At the first look stage, we were enthralled; now, having gone hands-on, we're totally enamoured. It's one thing to present a genuinely innovative gaming concept that redefines styles of gameplay as we know them, and it's quite another to pull that concept off. Rockstar and Team Bondi are doing precisely that with LA Noire and, quite honestly, we can't write enough superlatives to describe how fresh and invigorating it is to play." - TVG

 

Previously:
Life And Crime in 1947 Los Angeles: Latest L.A. Noire Previews from IGN, Fast Company & More
L.A. Noire Latest Previews: Entertainment Weekly, Kotaku, Tech Radar and More
"Creating a New Genre of Videogames": The Daily Telegraph Interviews Rockstar & Team Bondi on L.A. Noire

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  • R* Yon May 9 2011, 3:50pmReplyFlag
    Thanks all, one week to go, and realize we won't be able to answer everything but we do appreciate all of the enthusiasm, for the latest on L.A. Noire visit the official site:
    http://www.rockstargames.com/lanoire/news
    • onesonofabitchon May 8 2011, 6:49pmReplyFlag
      Sup R*,

      In some of the gameplay videos, I've seen trams/streetcars. Will these be rideable in a similar fashion to Red Dead Redemption's trains, and GTA IV's subway?

      Your loyal fan,
      onesob13
      • undead_weston March 16 2011, 10:27pmReplyFlag
        I'm sorry, not most of the shops be able to enter but most of the BUILDINGS.
        • undead_weston March 16 2011, 10:25pmReplyFlag
          Hey Rockstar, i was wondering, can you send a map of L.A. Noire to my E-mail address?(wolverine_7775@yahoo.com) Also, I've also been wanting to see a zoo in a game, will there be a zoo in this game? I've also been wondering if there would be kids in this game, if not, that would totally take away some realism points, i mean 12 year olds buying candy in the candy shop, infants in little strollers, young boys holding mommy's hand and such and so on. Almost last but can you try to make most of the shops able to enter? I mean the Grand theft Auto thing when you can only like enter 13 places kinda pisses me off.(Pardon my language, although what does it matter we are talking about a f**king rated M+17 game here.) Oh, last request, can you send me a video of the game play progress and map. Your #1 fan~ Undead_West P.S. sorry for all the questions, PLEASE READ!!!
          • R* Yon March 7 2011, 7:51pmReplyFlag
            @Ljud89 Just to clarify, the map in L.A. Noire is eight square miles.
            • Ljud89on March 3 2011, 1:35pmReplyFlag
              How big will the map be? In previous previews i've read 80 square miles, but this one says eight:
              http://www.gamefocus.ca/?nav=previewCard&fid=6322
              • Gokmen-Kilicon March 3 2011, 11:10amReplyFlag
                hey R* can you guys put some more fighting moves in ths game lke in the game named the warriors that R* made years ago.
                and when people chase you that they can climb on stuff .
                • markydddon March 3 2011, 4:33amReplyFlag
                  looks great...but the build up of red dead redemption realese ment more to me. but am sure this game will be equally brilliant.

                  rockstar i always look forward to playing the games you make,the story lines are better than other companies who rush there game,use dont which i like.
                  • EnchantedX360on March 2 2011, 11:02pmReplyFlag
                    I want to pre-order but R* and Team Bondi's lack to show the 360 version of this game has meant I can not pre-order, so tell me R*, when are you guys going to show the 360 build, if at all?
                    • R* Yon March 2 2011, 5:59pmReplyFlag
                      @sloopkillaz @TheGomAss @Ljud89 and others, thanks to everyone for your questions and comments, and look for more on L.A. Noire as we continue toward the May release.

                      @LiL.A.King @BertimusPrime More info on those Red Dead items will be coming soon.
                      • LiL.A.Kingon March 2 2011, 3:40pmReplyFlag
                        OOHH THANKS R* for the deadly assassins outfit and the other stuff but one question will it be for FREE? Finally i have everything in RDR!! :D
                        • Rollawon March 2 2011, 2:47pmReplyFlag
                          I already pre-ordered that game. Some more critical hands-on-previews sounded like this:

                          - strong mimics, authentic L.A., great actors

                          - gamplay/investigations/missons not challenging enough (two levels of difficulty to set- like the harder one "detective")

                          - no real combination skills necessary to solve the two playable cases (you get hints - like rumble - and can´t really fail, there´s only one scripted game ending)

                          - open world is just a facade for storytelling (some medals to collect, but you can´t buy a newspaper or visit a store for example)

                          @R* Looking forward to "Q&A" LA Noire. And May 17th to get my hands-on
                          • Kalerneyon March 2 2011, 10:44amReplyFlag
                            Same question as emmi18176860 but Is there hidden stuff to collect in the city like Hidden Package in GTA ? It would be so cool !
                            • Emanuel_Bergeron March 2 2011, 10:23amReplyFlag
                              what abilities do you have to interact with the world of la noire, can you do some things as you could do it in gta iv going into a bar, playing darts or have a date? I'm just very interested about this
                              • Emanuel_Bergeron March 2 2011, 10:20amReplyFlag
                                @R*

                                I'm very interested about the feature site of the city of LA in 1947 on the official LA Noire site. when is this feature page going live? also is la noire going to be a free roam game just like rdr and gta iv?

                                please answer
                                • Murcie-LP640on March 2 2011, 8:52amReplyFlag
                                  Hey R* is there a new 'LA Noire Gameplay Series' coming soon? I can't wait for more gameplay :)
                                  • hell_raiser_604on March 2 2011, 8:35amReplyFlag
                                    come on rockstar, give us some information on the multiplayer gameplay...
                                    • something_elseon March 2 2011, 8:10amReplyFlag
                                      @blut-und-eisen, thanks, I had seen that quote but other things I've read made me wonder if that was actually the case. Hopefully it's just that the hints are on by default and can be turned off rather than permanently on as one preview suggests.

                                      If we can can get official word from the fine chaps at R* it'll put my mind at rest. I want to get all Mr. Monk on these cases, not be spoon fed the answers.
                                      • blut-und-eisenon March 2 2011, 6:12amReplyFlag
                                        @something_else

                                        As you near a piece of evidence, you'll hear a piano chime, and your controller will rumble -- provided you haven't opted out of these aides.

                                        Source:
                                        http://www.joystiq.com/2010/12/10/la-noire-preview-hold-it/

                                        for further information visit:
                                        http://www.la-noire.net
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