The Gaming Press Goes Hands-On With L.A. Noire

The recently released trailers and videos have all delivered a taste of the seamless blend of crime scene investigation, interrogation, cop show drama and action that permeates L.A. Noire. However, it's not until someone's been handed the controller to play for themselves, that the experience truly shines. This past week, the gaming press got their first opportunity to experience a few cases on the Homicide desk. Below is a sample from some of today's preview stories:
"Recently, I got my first opportunity to play L.A. Noire... It works well, and if you get off track, your partner is there to spot things you miss. It’s important to scour the location for every clue, as missing things limits your options in subsequent interrogations.... L.A. Noire is going to give gamers an experience unlike anything we’ve ever played before." - Game Informer
"L.A. Noire is spectacular, both in looks and scope. Your first 10 minutes in the game will be spent in slack-jawed appreciation of its stunning visuals. Then you'll forget about that as you're swept into a game world full of clever storytelling, believable characters and stimulating gameplay." - MSN
"In interrogation scenarios you have a first-person view, letting you get a good look at every little bit of reaction as you ask your questions. Based on those reactions and the evidence you've gathered, you've got three options for a response: you can accept what they've said at face value; you can express doubt they're telling the truth if you've got a hunch that they're trying to pull the wool over your eyes; or you can call them out for lying, if you have the evidence to back that assertion up. The capture technology means this isn't so much a gameplay trick, as a purely human skill--it's not a matter of learning tells, or gameplay being shoehorned in; it's a matter of looking at someone's face and telling if they're lying." - GameSpot
"As someone who's been looking forward to L.A. Noire since it was first teased, I couldn't be happier with how the game is shaping up. The presentation, the mechanics, the story, the performances, they're all spot on. May 17 never seemed so far away." - G4
"It’s worth gushing over the MotionScan technology again here. The groundbreaking tech not only makes the characters appear and speak more realistically than any game ever, but it sets the scene perfectly and without it L.A. Noire would lose a lot of its appeal and well realised environments. As a result, it’s far from ‘just’ a cosmetic feature...On the whole, L.A. Noire is a breath of fresh air in this FPS filled world, and finally getting to grips with the game has heightened our anticipation for the game even more... Team Bondi and Rockstar seem to be onto a winner with this crime-thriller." - GamesRadar
"‘L.A. Noire’ is great entertainment, to tell it straight. The combination of witty dialogue, top-notch acting and of course amazing new MotionScan technology delivers something unique. How about that – a genuine first in how long? Yet it doesn’t feel like a gimmick, rather a mature new direction that ushers new opportunities for interactive drama of all kinds." - Yahoo Games UK
"It succeeds on all fronts, and this is not purely a result of the believable facial animation, but also the authentic setting, gruesome plot and stellar penmanship at work... Emotionally engaging and presented in a raw, bloodied context, L.A. Noire has the makings of a grim masterpiece, putting both its underlying tech and the talents of its ensemble cast to superb use." - NowGamer
"At the first look stage, we were enthralled; now, having gone hands-on, we're totally enamoured. It's one thing to present a genuinely innovative gaming concept that redefines styles of gameplay as we know them, and it's quite another to pull that concept off. Rockstar and Team Bondi are doing precisely that with LA Noire and, quite honestly, we can't write enough superlatives to describe how fresh and invigorating it is to play." - TVG
Previously:
Life And Crime in 1947 Los Angeles: Latest L.A. Noire Previews from IGN, Fast Company & More
L.A. Noire Latest Previews: Entertainment Weekly, Kotaku, Tech Radar and More
"Creating a New Genre of Videogames": The Daily Telegraph Interviews Rockstar & Team Bondi on L.A. Noire

































http://www.rockstargames.com/lanoire/news
In some of the gameplay videos, I've seen trams/streetcars. Will these be rideable in a similar fashion to Red Dead Redemption's trains, and GTA IV's subway?
Your loyal fan,
onesob13
http://www.gamefocus.ca/?nav=previewCard&fid=6322
and when people chase you that they can climb on stuff .
rockstar i always look forward to playing the games you make,the story lines are better than other companies who rush there game,use dont which i like.
@LiL.A.King @BertimusPrime More info on those Red Dead items will be coming soon.
- strong mimics, authentic L.A., great actors
- gamplay/investigations/missons not challenging enough (two levels of difficulty to set- like the harder one "detective")
- no real combination skills necessary to solve the two playable cases (you get hints - like rumble - and can´t really fail, there´s only one scripted game ending)
- open world is just a facade for storytelling (some medals to collect, but you can´t buy a newspaper or visit a store for example)
@R* Looking forward to "Q&A" LA Noire. And May 17th to get my hands-on
I'm very interested about the feature site of the city of LA in 1947 on the official LA Noire site. when is this feature page going live? also is la noire going to be a free roam game just like rdr and gta iv?
please answer
If we can can get official word from the fine chaps at R* it'll put my mind at rest. I want to get all Mr. Monk on these cases, not be spoon fed the answers.
As you near a piece of evidence, you'll hear a piano chime, and your controller will rumble -- provided you haven't opted out of these aides.
Source:
http://www.joystiq.com/2010/12/10/la-noire-preview-hold-it/
for further information visit:
http://www.la-noire.net
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