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Rockstar San Diego
Graphics Programmer

Rockstar San Diego is looking for an enthusiastic programmer to help increase the features and capabilities within its graphics technologies.

Responsibilities

  • Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
  • Work closely with the game project teams to assist in integrating graphics technologies into the game projects, identify extensions to that technology, and help create those improvements.
  • Work with others to create our next-generation graphics pipeline that includes full shader support, advanced lighting/rendering techniques, and special effects.
  • Help evangelize and facilitate the sharing of successful graphics approaches from the game projects across Rockstars studios.

Qualifications

  • Excellent C/C++ programming skills.
  • Good "can do" attitude with a service oriented personality.
  • Excellent HLSL and Cg programming skills.
  • Experience with 3D graphics APIs (Direct3D 9+ and/or OpenGL).
  • Being versatile and regularly proving a readiness to tackle new challenges.
  • Ability to work with artists to make sure they can get the most out of the technology.
  • Passionate about playing and making games!

Skills

  • At least one shipped console or PC title; preferably on the Xbox 360 and/ or the Playstation 3 console.
  • Experience in identifying bottlenecks and optimizing existing / future rendering code.
  • Significant knowledge of how to program the vertex and pixel shader hardware units.
  • Knowledgeable in variety of special FX techniques.
  • Experience with multithreaded/SPU programming.
  • Ability to debug engine level code.
  • Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, GCM Replay, Tuner, Vtune, etc.).
  • Ability to research existing approaches and adapt those to new or modified uses.