Rockstar San Diego
Rockstar New England
Rockstar San Diego
Environment Terrain Artist
Join our team to create next-generation worlds for exciting upcoming projects. Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living and fully-realized environments.
As an Environment Artist working at Rockstar San Diego, you will be responsible for creating exciting and believable artwork, building and texturing environment assets for the biggest and best open world environments in the industry.
We prize an ability to demonstrate individual design skills; including concept and creation of assets that are both original and yet still keep a look and feel of their specific real-world references.
Sculpting, modeling and texturing terrain for next-gen game environments.
Work within the map department specializing in landscape terrain art.
Participate in R&D of new techniques to implement into production pipeline.
Proactively seek feedback from Lead Artist and Creative Directors.
Ensuring artistic style is consistent with defined visual style for the game.
2+ years of post-secondary educational experience in 2D and 3D art production.
Preferably worked on released titles.
Superior 2D and 3D art skills.
Should be proficient at sculpting natural landscapes of varying terrain.
Possess a good knowledge of cutting-edge shader techniques.
Eagerness to learn new software tools and technologies.
Ability to work in a team setting, under deadlines and time constraints.
Expertise in 3ds Max, Photoshop and either ZBrush or Mudbox is required.
Strong technical background with ability to grasp new programs and systems quickly.
Ability to work with a high degree of self-direction and motivation.
Strong communication and time management skills.
Able to prioritize and multi-task.
Creative nature with strong problem solving skills.
Game experience preferred.
Must provide a portfolio through a webpage or other digital media to be considered.
Experience with World Machine or similar packages are a positive, but not a necessity.