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Rockstar San Diego
Environment Terrain Artist

Rockstar San Diego is looking for a Terrain Artist to create next-generation worlds for upcoming projects.  Strong modelling and texturing skills are a requirement, in addition to the ability to create immersive, living, and fully-realized environments.

RESPONSIBILITIES

  • Model, texture, and create collision in 3D for game environments.
  • Work within the map department specializing in landscape terrain art.
  • Work closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist and Creative Directors.
  • Ensure that artistic style is consistent with defined visual style for the game.

QUALIFICATIONS

  • 2+ years of post-secondary educational experience in 2D and 3D art production.
  • Preferably worked on released titles.
  • Superior 2D and 3D art skills.
  • Should be proficient at modelling natural landscapes of varying terrain.
  • Possess a good knowledge of cutting-edge shader techniques.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
  • Strong technical background with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
  • Game experience preferred.

ADDITIONAL INFORMATION

  • Must provide a portfolio through a webpage or other digital media to be considered.
  • Experience with Mudbox, Zbrush, World Machine or similar packages is strongly desired.